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Leveling up Monsters
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<blockquote data-quote="UngeheuerLich" data-source="post: 5850064" data-attributes="member: 59057"><p>Maybe you are right, but class levels and monster hitdice should be comparable.</p><p>An orc PC and an or NPC should have similar HP values and damage expectations.</p><p></p><p>The 4e model is great.</p><p>But removing the striker mechanics and maybe even half of the default leader mechanics would allow monsters and PCs having about the same number of HP and doing comparable amounts of damage. I don´t see the point of non-elite/solo monsters having different stats.</p><p>(MM3 and upwards remedied a lot: so much increased monster damage makes monster hp values reasonable. A fight between monsters will be over in a few rounds. Still a longer time than PC vs PC battles, but reasonable. (Over in aboout 2 rounds)</p><p></p><p>So, back to topic: reskinning is the worst offender. Taking a dragon and calling it goblin is terrible. What works especially good is modifying monsters. Taking away iconic abilities and giving extra iconic abilities instead.</p><p></p><p>I could also imagine a monster toolbox that really works. If maneuvers and spells are once again iconic (different classes have access to lists of abilitities), then you could easily take the brute chasis, add some iconic class powers, add some iconic race powers and you have a workable monster... which is how I currently design 4e monsters. Which takes about 5min.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5850064, member: 59057"] Maybe you are right, but class levels and monster hitdice should be comparable. An orc PC and an or NPC should have similar HP values and damage expectations. The 4e model is great. But removing the striker mechanics and maybe even half of the default leader mechanics would allow monsters and PCs having about the same number of HP and doing comparable amounts of damage. I don´t see the point of non-elite/solo monsters having different stats. (MM3 and upwards remedied a lot: so much increased monster damage makes monster hp values reasonable. A fight between monsters will be over in a few rounds. Still a longer time than PC vs PC battles, but reasonable. (Over in aboout 2 rounds) So, back to topic: reskinning is the worst offender. Taking a dragon and calling it goblin is terrible. What works especially good is modifying monsters. Taking away iconic abilities and giving extra iconic abilities instead. I could also imagine a monster toolbox that really works. If maneuvers and spells are once again iconic (different classes have access to lists of abilitities), then you could easily take the brute chasis, add some iconic class powers, add some iconic race powers and you have a workable monster... which is how I currently design 4e monsters. Which takes about 5min. [/QUOTE]
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