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<blockquote data-quote="Li Shenron" data-source="post: 5851412" data-attributes="member: 1465"><p>Yes they should! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>That design concept is based on the idea that there are gamers out there who want to play monstrous characters. Personally I am <em>not</em> a fan of that, but I know many who are, and I don't want them alienated from the game.</p><p></p><p>The reason why it didn't work well in 3ed was not because of the idea itself, but because character creation itself was almost always hard except at very low levels, because the default was very much high-complexity.</p><p></p><p><strong>If</strong> they manage to design 5e character creation so that it allows <em>both</em> low-complexity and high-complexity character creation (but balanced in terms of power), then they already have the solution at hand for NPCs: make them as low-complexity as you can, if your target is quick design.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5851412, member: 1465"] Yes they should! ;) That design concept is based on the idea that there are gamers out there who want to play monstrous characters. Personally I am [I]not[/I] a fan of that, but I know many who are, and I don't want them alienated from the game. The reason why it didn't work well in 3ed was not because of the idea itself, but because character creation itself was almost always hard except at very low levels, because the default was very much high-complexity. [B]If[/B] they manage to design 5e character creation so that it allows [I]both[/I] low-complexity and high-complexity character creation (but balanced in terms of power), then they already have the solution at hand for NPCs: make them as low-complexity as you can, if your target is quick design. [/QUOTE]
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