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Leveling up PCs; How do you handle it?
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<blockquote data-quote="Sunseeker" data-source="post: 5365650"><p>I like to do it on a bi or tri-weekly basis, or depending on how much they accomplish in a single game. I don't like counting by encounters because clearing a few goblins from a cave and besting the Ghost King in his haunted tower are two totally different levels of encounters. Boss fights are almost always automatic level-up-afters. It keeps with the sense of accomplishment and challenge. Now that you've bested the lowbie boss, stronger foes will seek you out, or you feel tough enough to seek them out.</p><p> </p><p>Assuming we get a solid play night in, which is almost always 4+ hours, then my bi to tri-weekly strategy works. We fight some kobolds who lead us to the bandits who we fight who then point us to the boss who we fight and then level. Or you level right before the boss. Either or. </p><p> </p><p>I don't like basing it on side/story quests because then I end up preparing tons of material that never gets used, or it gets used and now I feel like they've done too much without getting a level. But if I level them, the content I've planned out will be easy for them, and simply adding more/stronger mobs isn't my idea of making things tougher.</p><p> </p><p>In the end, I can sum it up as DM's discretion. When I feel the players have accomplished enough to level, they do. Low levels go by faster because they should, because there are always more kobols than red dragons, more bandits than demogorgons.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5365650"] I like to do it on a bi or tri-weekly basis, or depending on how much they accomplish in a single game. I don't like counting by encounters because clearing a few goblins from a cave and besting the Ghost King in his haunted tower are two totally different levels of encounters. Boss fights are almost always automatic level-up-afters. It keeps with the sense of accomplishment and challenge. Now that you've bested the lowbie boss, stronger foes will seek you out, or you feel tough enough to seek them out. Assuming we get a solid play night in, which is almost always 4+ hours, then my bi to tri-weekly strategy works. We fight some kobolds who lead us to the bandits who we fight who then point us to the boss who we fight and then level. Or you level right before the boss. Either or. I don't like basing it on side/story quests because then I end up preparing tons of material that never gets used, or it gets used and now I feel like they've done too much without getting a level. But if I level them, the content I've planned out will be easy for them, and simply adding more/stronger mobs isn't my idea of making things tougher. In the end, I can sum it up as DM's discretion. When I feel the players have accomplished enough to level, they do. Low levels go by faster because they should, because there are always more kobols than red dragons, more bandits than demogorgons. [/QUOTE]
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