Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Leveling up: the party game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lackhand" data-source="post: 6087064" data-attributes="member: 36160"><p>The thing is, that's actually a pretty easy quest-y trap to fall into as a DM, and has little to do with this idea.</p><p>Fetch quests.</p><p>Find the seven parts of the eponymous Rod. The only difference is that there are cool adventures around the Rod, but wolves should by rights be everywhere.</p><p>Ideas that sound grindy might actually be grindy, but don't knock the idea because of one implementation!</p><p></p><p>One thought on this area: goals are important (players knowing what behavior earns power-ups), but so is spontaneous recognition of awesome.</p><p></p><p>Pretend these deeds are no longer represented by cards, but that instead that there are a store of experience points -- coins or chips -- in the center of the table.</p><p>Whenever any player or the DM judges someone's done something awesome, they can hand that guy an experience point (from the central store).</p><p>The DM can seed the basket in proportion to the scale of difficulties the players face, adding coins as the night goes on.</p><p>At the end of the night, the lowest leveled player(s) with the most experience points level up (or get noted as being "halfway to the next level" or whatever, to slow the actual rate of advancement).</p><p>Something like gaining a level costs three coins for the lowest level character in the party, six for the next highest, nine for the third, and so on. Numbers completely made up.</p><p></p><p>Advantage: less hard-coded, more spontaneity, no rat-fetches.</p><p>Disadvantage: pretty game-able by the players, punishes inter-party-strife if the players don't maintain some separation.</p><p>On the other hand, that's encoding the social disapproval the player pulling that on an unfriendly audience should be feeling, so maybe that's a good thing!</p></blockquote><p></p>
[QUOTE="Lackhand, post: 6087064, member: 36160"] The thing is, that's actually a pretty easy quest-y trap to fall into as a DM, and has little to do with this idea. Fetch quests. Find the seven parts of the eponymous Rod. The only difference is that there are cool adventures around the Rod, but wolves should by rights be everywhere. Ideas that sound grindy might actually be grindy, but don't knock the idea because of one implementation! One thought on this area: goals are important (players knowing what behavior earns power-ups), but so is spontaneous recognition of awesome. Pretend these deeds are no longer represented by cards, but that instead that there are a store of experience points -- coins or chips -- in the center of the table. Whenever any player or the DM judges someone's done something awesome, they can hand that guy an experience point (from the central store). The DM can seed the basket in proportion to the scale of difficulties the players face, adding coins as the night goes on. At the end of the night, the lowest leveled player(s) with the most experience points level up (or get noted as being "halfway to the next level" or whatever, to slow the actual rate of advancement). Something like gaining a level costs three coins for the lowest level character in the party, six for the next highest, nine for the third, and so on. Numbers completely made up. Advantage: less hard-coded, more spontaneity, no rat-fetches. Disadvantage: pretty game-able by the players, punishes inter-party-strife if the players don't maintain some separation. On the other hand, that's encoding the social disapproval the player pulling that on an unfriendly audience should be feeling, so maybe that's a good thing! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Leveling up: the party game
Top