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<blockquote data-quote="Riley37" data-source="post: 6457681" data-attributes="member: 6786839"><p>Gaining your new hit die during a Long Rest makes sense to me. Gaining the increased spell slots too.</p><p></p><p>Learning a new spell... maybe. I like the flavor-heavy example above, in which a wizard has been trying to learn a new spell, and during the rest, they "get it". I'm more inclined to allow it if the player actually mentions, at the lower level, what they're working on for the next level, or at least if it's in a wizard's favored school. Less inclined if they're on a week-long journey into the Underdark, they get XP, they Gate to a surface location, they take a long rest, and suddenly/retroactively the bard's next Magical Secret is Call Lightning, now that it's immediately useful. With clerics: whatever a cleric most needs to serve the deity well, is what the deity will grant. Which could come as a surprise for the cleric... "wait, *why* was I given Commune?" "Cast it and ask!"</p></blockquote><p></p>
[QUOTE="Riley37, post: 6457681, member: 6786839"] Gaining your new hit die during a Long Rest makes sense to me. Gaining the increased spell slots too. Learning a new spell... maybe. I like the flavor-heavy example above, in which a wizard has been trying to learn a new spell, and during the rest, they "get it". I'm more inclined to allow it if the player actually mentions, at the lower level, what they're working on for the next level, or at least if it's in a wizard's favored school. Less inclined if they're on a week-long journey into the Underdark, they get XP, they Gate to a surface location, they take a long rest, and suddenly/retroactively the bard's next Magical Secret is Call Lightning, now that it's immediately useful. With clerics: whatever a cleric most needs to serve the deity well, is what the deity will grant. Which could come as a surprise for the cleric... "wait, *why* was I given Commune?" "Cast it and ask!" [/QUOTE]
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