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<blockquote data-quote="Kobold Stew" data-source="post: 6666552" data-attributes="member: 23484"><p>The table is on p. 113 for Wizards. As you go from level 3 to 4, you'll get an additional cantrip, have another level-2 spell slot, and an ability score improvement (ASI). </p><p></p><p>The ASI lets you add +2 to any one ability (or +1 to two abilities). doing so will adjust DCs and other numbers. Your friends can help with that. If your game uses feats, you can take a feat instead - talk to the DM. </p><p></p><p>Generally it's not worth a wizards' time to learn to use medium armour. You should be staying in the back and letting others get hit. But there are spells like Shield and Mage Armor that can help. Sometimes players take a level of fighter or cleric in order to learn armour proficiencies, but that's only if multi classing is allowed. </p><p></p><p>As for staffs, that's something the DM has complete responsibility for. They're making the world, and it is possible that by pursuing the hostage's clue you will get something useful -- but there are never guarantees. </p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6666552, member: 23484"] The table is on p. 113 for Wizards. As you go from level 3 to 4, you'll get an additional cantrip, have another level-2 spell slot, and an ability score improvement (ASI). The ASI lets you add +2 to any one ability (or +1 to two abilities). doing so will adjust DCs and other numbers. Your friends can help with that. If your game uses feats, you can take a feat instead - talk to the DM. Generally it's not worth a wizards' time to learn to use medium armour. You should be staying in the back and letting others get hit. But there are spells like Shield and Mage Armor that can help. Sometimes players take a level of fighter or cleric in order to learn armour proficiencies, but that's only if multi classing is allowed. As for staffs, that's something the DM has complete responsibility for. They're making the world, and it is possible that by pursuing the hostage's clue you will get something useful -- but there are never guarantees. Hope this helps. [/QUOTE]
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