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General Tabletop Discussion
*TTRPGs General
leveling vs "locationing"
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<blockquote data-quote="Silvercat Moonpaw" data-source="post: 5094319" data-attributes="member: 46652"><p>I think I may have a fix on what's going on here:</p><p></p><p>In video games that feature area exploration certain areas are at the beginning locked off behind a barrier that is at that point in the game impassible. To pass the barrier you need to find an item or complete a quest that will trigger a cut scene that removes the barrier. Removing the barrier has nothing to do with the statistical level of your character.</p><p></p><p>But why that usually isn't used in Pen&Paper RPGs is because while in a video game the obstacle is just impossible to pass without the item or cut scene do to not having completely free locomotion the case is not so in P&P. If you can't climb without an item in a video game you can't scale a wall, but nothing prevents you from doing that in P&P if the wall is of a supposedly scalable type (or the players come up with a crazy scheme to <em>make</em> the wall scalable). Video games can restrict the characters by denying them keys until the right moment, but P&P tends to give characters all possible keys except for a few special ones. Therefore I can't see how you'd make P&P like video games without creating arbitrary restrictions.</p></blockquote><p></p>
[QUOTE="Silvercat Moonpaw, post: 5094319, member: 46652"] I think I may have a fix on what's going on here: In video games that feature area exploration certain areas are at the beginning locked off behind a barrier that is at that point in the game impassible. To pass the barrier you need to find an item or complete a quest that will trigger a cut scene that removes the barrier. Removing the barrier has nothing to do with the statistical level of your character. But why that usually isn't used in Pen&Paper RPGs is because while in a video game the obstacle is just impossible to pass without the item or cut scene do to not having completely free locomotion the case is not so in P&P. If you can't climb without an item in a video game you can't scale a wall, but nothing prevents you from doing that in P&P if the wall is of a supposedly scalable type (or the players come up with a crazy scheme to [i]make[/i] the wall scalable). Video games can restrict the characters by denying them keys until the right moment, but P&P tends to give characters all possible keys except for a few special ones. Therefore I can't see how you'd make P&P like video games without creating arbitrary restrictions. [/QUOTE]
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