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General Tabletop Discussion
*TTRPGs General
leveling vs "locationing"
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<blockquote data-quote="Tequila Sunrise" data-source="post: 5094491" data-attributes="member: 40398"><p>This is what Xechnao is saying (correct me if I'm wrong, X):</p><p></p><p>Instead of starting as say, a level 1 PC in Hommlet, who then ventures to the Temple of Evil, you'd start as a PC in Hommlet who then ventures to the temple of Evil. You might have a class, such as wizard, cleric or fighter -- especially if it's a combat-intensive game -- but you wouldn't have a level. Also, your particular combat maneuvers/feats/skills might be determined by your origin/race: dwarf, southern human, etc.</p><p></p><p>Instead of gaining levels as you explore the Temple, you learn new tricks. For example maybe after fighting a bunch of earth elementals, you gain a bonus to remain standing on unsure terrain (such as when the elementals stomp the ground in an effort to knock you over). Maybe you learn how to overbalance and knock over those elementals, making them child's play to defeat.</p><p></p><p>Instead of having each basement be tougher than the last, each one is simply different and challenging in a new way. For example after the elementals you encounter a group of flying ghouls, which you then have discover the weakness of.</p><p></p><p>And finally instead of pointing to the world map once you've done everything to do in the Temple and saying "I'm going there," you look at the world map to see what's not covered by the fog of war and say "I want to go there." The GM doesn't say "You can't go there," but s/he would say "most who pass through the Fey Forest need a druid guide, so you might want to travel to Druid's Grove first and find a gift for them on the way." (This is how many GMs run their games; I think Xchnao means to formalize this practice a bit.)</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5094491, member: 40398"] This is what Xechnao is saying (correct me if I'm wrong, X): Instead of starting as say, a level 1 PC in Hommlet, who then ventures to the Temple of Evil, you'd start as a PC in Hommlet who then ventures to the temple of Evil. You might have a class, such as wizard, cleric or fighter -- especially if it's a combat-intensive game -- but you wouldn't have a level. Also, your particular combat maneuvers/feats/skills might be determined by your origin/race: dwarf, southern human, etc. Instead of gaining levels as you explore the Temple, you learn new tricks. For example maybe after fighting a bunch of earth elementals, you gain a bonus to remain standing on unsure terrain (such as when the elementals stomp the ground in an effort to knock you over). Maybe you learn how to overbalance and knock over those elementals, making them child's play to defeat. Instead of having each basement be tougher than the last, each one is simply different and challenging in a new way. For example after the elementals you encounter a group of flying ghouls, which you then have discover the weakness of. And finally instead of pointing to the world map once you've done everything to do in the Temple and saying "I'm going there," you look at the world map to see what's not covered by the fog of war and say "I want to go there." The GM doesn't say "You can't go there," but s/he would say "most who pass through the Fey Forest need a druid guide, so you might want to travel to Druid's Grove first and find a gift for them on the way." (This is how many GMs run their games; I think Xchnao means to formalize this practice a bit.) [/QUOTE]
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