Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
leveling vs "locationing"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KidSnide" data-source="post: 5095234" data-attributes="member: 54710"><p>This analysis would be correct if the character powers increased solely in power and not in nature. If level 30 wizards just have a stronger version of magic missile that does more damage and can hit higher level characters, the leveling mechanics would be essentially empty and the difference between a powerful character and a weak character is purely one of fluff.</p><p></p><p>But that's not how most RPGs work. In most RPGs (and certainly for 4e and 1e-3e casters), your powers change in nature as well as effectiveness. A higher level character might be able to teleport around the battlefield, dominate an opponent, or turn insubstantial to avoid an attack -- tricks the same character was not able to do at lower levels. Similarly, the opponents faced don't just have more hit points and higher defenses. They also have a similarly more fiendish set of powers to set against the PCs.</p><p></p><p>These changes serve multiple purposes. First, they keep the game interesting, because combat tactics change as your character gets access to new abilities. Second, they make the players feel the increasing power of their characters, not just because they can defeat enemies from which they used to run (which would also be possible in your fluff-only system), but also because they defeat them with new things that they couldn't do before. Incrementing the numbers matters, but it's using your new trick against your old foe that makes you feel the progress your character has made.</p><p></p><p>- - - - -</p><p></p><p>As an aside, lest it be lost, I think D&D can be fairly criticized for an over-emphasis on character leveling. With 30 levels, there is a pressure for GMs to let their players experience the full range of power, potentially at the expense of a coherent story. After all, your range of possible campaign arcs is seriously limited if challenging a god or demon price is the expected climax. Of course, GMs are free to break that paradigm, but the WotC material is probably overly focused on universe threatening stories.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5095234, member: 54710"] This analysis would be correct if the character powers increased solely in power and not in nature. If level 30 wizards just have a stronger version of magic missile that does more damage and can hit higher level characters, the leveling mechanics would be essentially empty and the difference between a powerful character and a weak character is purely one of fluff. But that's not how most RPGs work. In most RPGs (and certainly for 4e and 1e-3e casters), your powers change in nature as well as effectiveness. A higher level character might be able to teleport around the battlefield, dominate an opponent, or turn insubstantial to avoid an attack -- tricks the same character was not able to do at lower levels. Similarly, the opponents faced don't just have more hit points and higher defenses. They also have a similarly more fiendish set of powers to set against the PCs. These changes serve multiple purposes. First, they keep the game interesting, because combat tactics change as your character gets access to new abilities. Second, they make the players feel the increasing power of their characters, not just because they can defeat enemies from which they used to run (which would also be possible in your fluff-only system), but also because they defeat them with new things that they couldn't do before. Incrementing the numbers matters, but it's using your new trick against your old foe that makes you feel the progress your character has made. - - - - - As an aside, lest it be lost, I think D&D can be fairly criticized for an over-emphasis on character leveling. With 30 levels, there is a pressure for GMs to let their players experience the full range of power, potentially at the expense of a coherent story. After all, your range of possible campaign arcs is seriously limited if challenging a god or demon price is the expected climax. Of course, GMs are free to break that paradigm, but the WotC material is probably overly focused on universe threatening stories. -KS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
leveling vs "locationing"
Top