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General Tabletop Discussion
*TTRPGs General
leveling vs "locationing"
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<blockquote data-quote="1Mac" data-source="post: 5095449" data-attributes="member: 48998"><p>I know. I just meant that as an example of a system that makes mechanical elements of the game that are usually purely narrative, which I think is part of the trouble in imagining xenchao's proposal.</p><p></p><p></p><p></p><p>That's a good point, and a fair concern. I've certainly seen how point-buy systems could be capable of this. Brokenness, not to mention thematic incoherence, are likely outcomes from giving players unfettered access to a wide range of different abilities. I think the typical way around this is to limit access to abilities, even in an open system. Leveling is one example, ability trees, like in Storyteller and other point-buy systems, are another. Both of these organize restricted access to abilities by the advancement of character power, so xechnao is broadly referring to these methods as "leveling," since d20-style leveling is emblematic of this type of organization.</p><p></p><p>I think the idea behind "locationing" is to restrict access to abilities (and other elements) not on the advancement of character power, but the advancement of story. So it is not the overwhelming grab-bag of power that you rightly fear, but just a different means of organization.</p><p></p><p>By the way, @xenchao: is my presentation, or the presentation of others, close to what you have in mind? I feel like I'm groping around in the dark, so if you clarified it would be appreciated.</p></blockquote><p></p>
[QUOTE="1Mac, post: 5095449, member: 48998"] I know. I just meant that as an example of a system that makes mechanical elements of the game that are usually purely narrative, which I think is part of the trouble in imagining xenchao's proposal. That's a good point, and a fair concern. I've certainly seen how point-buy systems could be capable of this. Brokenness, not to mention thematic incoherence, are likely outcomes from giving players unfettered access to a wide range of different abilities. I think the typical way around this is to limit access to abilities, even in an open system. Leveling is one example, ability trees, like in Storyteller and other point-buy systems, are another. Both of these organize restricted access to abilities by the advancement of character power, so xechnao is broadly referring to these methods as "leveling," since d20-style leveling is emblematic of this type of organization. I think the idea behind "locationing" is to restrict access to abilities (and other elements) not on the advancement of character power, but the advancement of story. So it is not the overwhelming grab-bag of power that you rightly fear, but just a different means of organization. By the way, @xenchao: is my presentation, or the presentation of others, close to what you have in mind? I feel like I'm groping around in the dark, so if you clarified it would be appreciated. [/QUOTE]
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