Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Levelling NPCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6728644" data-attributes="member: 12731"><p>Just realized I might not have marked my main question as prominently as I should have. Let me reiterate for visibility:</p><p></p><p><strong>Would it be useful to equate one hit dice with one "level"?</strong> That is, a 2 HD NPC (with about 9 hp) would be considered to level up after collecting 600 xp (since that is what any second level character would need to reach third level)?</p><p></p><p>Let's take an example to make it clear what I'm fishing for:</p><p></p><p>A NPC Noble has 2 hit dice. Assuming there is one among the OotA slaves, what are your opinions on having this NPC "level up" when each PC has amassed 600 xp?</p><p></p><p>This "level up" would entail the following:</p><p>* Another hit die (adding +1d8 hit points).</p><p>* No change in proficiency bonus until the NPC hits "level" 5 (that is, reaches 5 HD)</p><p></p><p>If the NPC has abilities that strongly resemble class abilities, these follow the regular progression. This does not apply to a Noble, but a Priest is a 5 HD creature with level 5 spellcasting, and the Spy (6 HD) would have to be considered a multiclass character with half sneak attack progression (since a regular 6th level Rogue would have more than 2d6 sneak damage). </p><p></p><p>A friendly NPC Priest that levels twice could then reach 4th level spells. A friendly NPC Spy that levels four times could then get 3d6 sneak damage (since 10 HD divided by two is 5, and 5 levels of Rogue gets you 3d6 sneak).</p><p></p><p>Is this a good idea? Do you have a better idea? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thank you</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6728644, member: 12731"] Just realized I might not have marked my main question as prominently as I should have. Let me reiterate for visibility: [B]Would it be useful to equate one hit dice with one "level"?[/B] That is, a 2 HD NPC (with about 9 hp) would be considered to level up after collecting 600 xp (since that is what any second level character would need to reach third level)? Let's take an example to make it clear what I'm fishing for: A NPC Noble has 2 hit dice. Assuming there is one among the OotA slaves, what are your opinions on having this NPC "level up" when each PC has amassed 600 xp? This "level up" would entail the following: * Another hit die (adding +1d8 hit points). * No change in proficiency bonus until the NPC hits "level" 5 (that is, reaches 5 HD) If the NPC has abilities that strongly resemble class abilities, these follow the regular progression. This does not apply to a Noble, but a Priest is a 5 HD creature with level 5 spellcasting, and the Spy (6 HD) would have to be considered a multiclass character with half sneak attack progression (since a regular 6th level Rogue would have more than 2d6 sneak damage). A friendly NPC Priest that levels twice could then reach 4th level spells. A friendly NPC Spy that levels four times could then get 3d6 sneak damage (since 10 HD divided by two is 5, and 5 levels of Rogue gets you 3d6 sneak). Is this a good idea? Do you have a better idea? :) Thank you [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Levelling NPCs?
Top