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General Tabletop Discussion
*Dungeons & Dragons
Levelling NPCs?
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<blockquote data-quote="S'mon" data-source="post: 6730569" data-attributes="member: 463"><p>Basing off hit dice has the problem that casters have a lot fewer hd than non-casters for their CR - typically caster CR is 2/3 hd, hd = caster level, whereas non-casters have a CR about 1/3 of their hd. Treating non-caster hd as their level works ok, but for casters I think you'd need to use their CRx2 to get something equivalent.</p><p>Eg: A Gladiator has 15 hd and CR 5, treat as level 15 for progression. A Mage has 9 hd and </p><p>CR 6, treat as level 12 for progression. I suggest 50,000 XP per hd over level 20.</p><p></p><p>Personally, I tried tracking NPC XP but mostly I arbitrarily increase the hd and abilities of NPCs with the party whenever I think it's appropriate. In particular I keep an eye on Tier abilities like multi-attack. Alternative would be to have NPCs have full class/level progression but that's a lot to track and likely to be overpowered.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6730569, member: 463"] Basing off hit dice has the problem that casters have a lot fewer hd than non-casters for their CR - typically caster CR is 2/3 hd, hd = caster level, whereas non-casters have a CR about 1/3 of their hd. Treating non-caster hd as their level works ok, but for casters I think you'd need to use their CRx2 to get something equivalent. Eg: A Gladiator has 15 hd and CR 5, treat as level 15 for progression. A Mage has 9 hd and CR 6, treat as level 12 for progression. I suggest 50,000 XP per hd over level 20. Personally, I tried tracking NPC XP but mostly I arbitrarily increase the hd and abilities of NPCs with the party whenever I think it's appropriate. In particular I keep an eye on Tier abilities like multi-attack. Alternative would be to have NPCs have full class/level progression but that's a lot to track and likely to be overpowered. [/QUOTE]
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