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General Tabletop Discussion
*Dungeons & Dragons
Levelling NPCs?
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<blockquote data-quote="CapnZapp" data-source="post: 6730686" data-attributes="member: 12731"><p>You can't know this but I don't use CR. I believe it is inaccurate to the point of being useless. (The how and why we can keep to another thread) In this context I would very much like not to have to calculate Challenge Ratings. While the monster entries already have CRs listed, if I based levelling on CR I would have to re-calculate CR to keep a creature's CR current as it levels up, or I won't know when it is time to level up the next time. </p><p></p><p>As for driving myself crazy, thanks for your concern. Level as needed is a fair suggestion, though I would miss having some crunch, even if it would be pseudocrunch only...! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And to that end, if something would drive me crazy, it would be to use Challenge Ratings...</p><p></p><p>For starters, level 1 would correspond to something like CR 1/8. CR 1 is more like level three or four. But I'm gonna stop there.</p><p></p><p></p><p></p><p>Well, I am not confusing CR for HD at least, not sure if you meant me.</p><p></p><p>As for your example, I'm afraid you (too) might be having it backwards: what does "your 6HD Spy would have the abilities of a 3rd level character" even mean? What is a "actual" 4th level equivalency?</p><p></p><p>But let me stop you right there, because what happens when you level is a given: you gain a hit die; you gain an ability increase at levels 4, 8, 12; your proficiency bonus increases at levels 5, 9, 13. Etc.</p><p></p><p>What this exercise is about is simply finding out WHEN to level. I don't want to mess with the stat blocks beyond that.</p><p></p><p>So to interpret your hybrid example the only way I know how:</p><p></p><p>- starting level equivalent is HD/2</p><p>- level progression is based on HD/1</p><p>- thus your 6HD Spy would have the abilities of <strong>a 6HD Spy</strong> but would <strong>count as a level 3 (6/2=3) creature for purposes of levelling.</strong> Thus require the amount of XP needed to go from Level <strong>3</strong> to <strong>Level 4</strong> before he gained his <strong>7th Hit Die</strong>. </p><p></p><p>I have marked the changes in bold. Not sure if this is what you meant. If so, thank you - now I understand. Otherwise, feel free to respond.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6730686, member: 12731"] You can't know this but I don't use CR. I believe it is inaccurate to the point of being useless. (The how and why we can keep to another thread) In this context I would very much like not to have to calculate Challenge Ratings. While the monster entries already have CRs listed, if I based levelling on CR I would have to re-calculate CR to keep a creature's CR current as it levels up, or I won't know when it is time to level up the next time. As for driving myself crazy, thanks for your concern. Level as needed is a fair suggestion, though I would miss having some crunch, even if it would be pseudocrunch only...! :) And to that end, if something would drive me crazy, it would be to use Challenge Ratings... For starters, level 1 would correspond to something like CR 1/8. CR 1 is more like level three or four. But I'm gonna stop there. Well, I am not confusing CR for HD at least, not sure if you meant me. As for your example, I'm afraid you (too) might be having it backwards: what does "your 6HD Spy would have the abilities of a 3rd level character" even mean? What is a "actual" 4th level equivalency? But let me stop you right there, because what happens when you level is a given: you gain a hit die; you gain an ability increase at levels 4, 8, 12; your proficiency bonus increases at levels 5, 9, 13. Etc. What this exercise is about is simply finding out WHEN to level. I don't want to mess with the stat blocks beyond that. So to interpret your hybrid example the only way I know how: - starting level equivalent is HD/2 - level progression is based on HD/1 - thus your 6HD Spy would have the abilities of [B]a 6HD Spy[/B] but would [B]count as a level 3 (6/2=3) creature for purposes of levelling.[/B] Thus require the amount of XP needed to go from Level [B]3[/B] to [B]Level 4[/B] before he gained his [B]7th Hit Die[/B]. I have marked the changes in bold. Not sure if this is what you meant. If so, thank you - now I understand. Otherwise, feel free to respond. [/QUOTE]
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