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Levelling NPCs?
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<blockquote data-quote="CapnZapp" data-source="post: 6730708" data-attributes="member: 12731"><p>Sorry but I don't follow your line of reasoning. </p><p></p><p>The fact NPCs aren't equal to characters of equal level/hit dice, that's supposed to be a good thing, right. </p><p></p><p>After all, the reason we aren't using fully classed NPCs is to ensure the NPCs don't overshadow the PCs. </p><p></p><p>Again, it seems you have it backwards. I'm not disputing that a Spy is weaker than a Rogue. But that's the point - if I were to level up the Spy as a level 3 or 4 Rogue, it would level up faster than if I level it up as a level 6 character. </p><p></p><p>And that would probably be too good. </p><p></p><p>As for the purpose of a NPC I would say I don't agree at all - the main purpose for an NPC ally is to support the story of "a band of characters travelling together". Escaped slaves, in this case. </p><p></p><p>The next function for these NPCs is to be another body in combat, soaking attacks and allowing the PCs more time to shine. Not to steal the spotlight themselves. </p><p></p><p>As before, I get the feeling we are talking about different things. You use the word evaluate all the time. This is not about evaluating these NPCs at all. This is not about making a fair assessment of their abilities.</p><p></p><p>Even if a 8 HD Knight is equal to a level 5 fighter, that's not a good reason to level it up like a level 5 character. If anything, it's a reason NOT to level it up as a level 5 character if you want to keep the spotlight on the Player Characters.</p><p></p><p>I sincerely hopes this helps. If it does, I would ask you to re-read my initial posts, and post your thoughts on my suggestions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6730708, member: 12731"] Sorry but I don't follow your line of reasoning. The fact NPCs aren't equal to characters of equal level/hit dice, that's supposed to be a good thing, right. After all, the reason we aren't using fully classed NPCs is to ensure the NPCs don't overshadow the PCs. Again, it seems you have it backwards. I'm not disputing that a Spy is weaker than a Rogue. But that's the point - if I were to level up the Spy as a level 3 or 4 Rogue, it would level up faster than if I level it up as a level 6 character. And that would probably be too good. As for the purpose of a NPC I would say I don't agree at all - the main purpose for an NPC ally is to support the story of "a band of characters travelling together". Escaped slaves, in this case. The next function for these NPCs is to be another body in combat, soaking attacks and allowing the PCs more time to shine. Not to steal the spotlight themselves. As before, I get the feeling we are talking about different things. You use the word evaluate all the time. This is not about evaluating these NPCs at all. This is not about making a fair assessment of their abilities. Even if a 8 HD Knight is equal to a level 5 fighter, that's not a good reason to level it up like a level 5 character. If anything, it's a reason NOT to level it up as a level 5 character if you want to keep the spotlight on the Player Characters. I sincerely hopes this helps. If it does, I would ask you to re-read my initial posts, and post your thoughts on my suggestions :) [/QUOTE]
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