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General Tabletop Discussion
*Dungeons & Dragons
Levels 1-4 are "Training Wheels?"
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<blockquote data-quote="Jer" data-source="post: 8513031" data-attributes="member: 19857"><p>5 years is actually longer than I'd think it would take for a player to come to the realization that levels 1-4 are training wheels. Because levels 1-4 were designed by Wizards to actually be the "training wheel" levels. Character capabilities are doled out slowly, ramping up the complexity and power level of characters until they hit level 4 and they have learned most of the game's systems. You can also see it in the DMG where they break down the tiers of play and level 5 is the transition point where players move from being "Local Heroes" and into the tier where they are "Heroes of the Realm".</p><p></p><p>What your player is probably actually telling you is that she has a preference for playing at the more heroic tier of play than a starting character. That she wants to play at the level where wizards are slinging fireball spells and fighters have two attacks per round, not at the level where you could be killed by a swarm of rats.</p><p></p><p>EDIT: And I do mean that Wizards designed 5e this way on purpose. It was a reaction to 4e where they started the characters out at the more Heroic tier and took a lot of flak for it from the folks who like to start their characters as dirt farmers and go from zero to hero. So they put the zero to hero levels in and then put signposts in place for those of us who actually don't care for that play style to explicitly say "hey, it's ok to skip these levels if you want and start at level 5".</p></blockquote><p></p>
[QUOTE="Jer, post: 8513031, member: 19857"] 5 years is actually longer than I'd think it would take for a player to come to the realization that levels 1-4 are training wheels. Because levels 1-4 were designed by Wizards to actually be the "training wheel" levels. Character capabilities are doled out slowly, ramping up the complexity and power level of characters until they hit level 4 and they have learned most of the game's systems. You can also see it in the DMG where they break down the tiers of play and level 5 is the transition point where players move from being "Local Heroes" and into the tier where they are "Heroes of the Realm". What your player is probably actually telling you is that she has a preference for playing at the more heroic tier of play than a starting character. That she wants to play at the level where wizards are slinging fireball spells and fighters have two attacks per round, not at the level where you could be killed by a swarm of rats. EDIT: And I do mean that Wizards designed 5e this way on purpose. It was a reaction to 4e where they started the characters out at the more Heroic tier and took a lot of flak for it from the folks who like to start their characters as dirt farmers and go from zero to hero. So they put the zero to hero levels in and then put signposts in place for those of us who actually don't care for that play style to explicitly say "hey, it's ok to skip these levels if you want and start at level 5". [/QUOTE]
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Levels 1-4 are "Training Wheels?"
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