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General Tabletop Discussion
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Levels 1-4 are "Training Wheels?"
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<blockquote data-quote="DND_Reborn" data-source="post: 8513033" data-attributes="member: 6987520"><p>Interesting. To me the first few levels are the most fun. Like [USER=83242]@dave2008[/USER] we added a level 0 (prologue) also just race and background, and enjoy the challenge low-level play brings.</p><p></p><p>Another thing is we slowed down advancement so we are in those low-levels longer. It takes us 25000 xp to reach level 5, for example.</p><p></p><p>Personally, I find higher level play a bit boring because there are too many powers and options for the players to use to solve problems instead of <em>playing</em> them through.</p><p></p><p>A question for you [USER=42040]@Retreater[/USER] is "how often are you playing levels 1-4 compared to levels 5 and higher"? If you barely get to levels 7+ before you start over with new characters, the player might become frustrated with that?</p><p></p><p>Also, a simple houserule (more part of our system) now that might appeal to your player is what I call "faster features". You remove the ASI's at levels 4, 8, etc. and slide up the table all the other features (just <em>features</em>, not spells, etc.) so you have them all by level 15 instead of 20. Here's a sample for Fighter, with some new features I made up thrown in:</p><p></p><p>[ATTACH=full]149936[/ATTACH]</p><p>Without the ASI at level 4, for instance, Extra Attack is moved up into the gap from 5th to 4th level.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8513033, member: 6987520"] Interesting. To me the first few levels are the most fun. Like [USER=83242]@dave2008[/USER] we added a level 0 (prologue) also just race and background, and enjoy the challenge low-level play brings. Another thing is we slowed down advancement so we are in those low-levels longer. It takes us 25000 xp to reach level 5, for example. Personally, I find higher level play a bit boring because there are too many powers and options for the players to use to solve problems instead of [I]playing[/I] them through. A question for you [USER=42040]@Retreater[/USER] is "how often are you playing levels 1-4 compared to levels 5 and higher"? If you barely get to levels 7+ before you start over with new characters, the player might become frustrated with that? Also, a simple houserule (more part of our system) now that might appeal to your player is what I call "faster features". You remove the ASI's at levels 4, 8, etc. and slide up the table all the other features (just [I]features[/I], not spells, etc.) so you have them all by level 15 instead of 20. Here's a sample for Fighter, with some new features I made up thrown in: [ATTACH type="full" width="304px" alt="1642197202273.png"]149936[/ATTACH] Without the ASI at level 4, for instance, Extra Attack is moved up into the gap from 5th to 4th level. [/QUOTE]
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Levels 1-4 are "Training Wheels?"
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