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Community
General Tabletop Discussion
*Dungeons & Dragons
Levels 1-4 are "Training Wheels?"
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<blockquote data-quote="touc" data-source="post: 8513060" data-attributes="member: 19270"><p>I'll totally disagree with the statement (but not the belief itself) because the game is more than hack-n-slash. There's that whole <strong>"role play"</strong> part that has nothing to do with starting at level 1 or level 5. And, there's some sense of <strong>"achievement"</strong> from having earned and survived those levels rather than having them handed out for free.</p><p></p><p>Further, anything past 1st level is pretty special, even 2-4. Level 1 is a time of discovering how you react to risk (of dying) and to experiment with races and classes before you end up with pages-long arrays of abilities. It shouldn't be missed. Levels 2 and 3 get into the "folk hero" range where death isn't as likely, leading to bolder play and more fantastic powers like changing into bears. That's pretty powerful. Level 3 and 4, PCs likely possess abilities 99% of the populace doesn't, and a dozen guards couldn't bring them down. Level 5, superheroes who can defy gravity by flying and even revive the dead. Tell that to the average peasant and they'll think avatars of the gawds have come down. Anything past that, relative to the rest of the world, a big deal.</p><p></p><p>However, while it's not <em>my</em> preferred style of play, I also know some people enjoy epic play. While I feel you might lose something in the role-play, making stories, finding out who your character is part, when you skip certain foundational levels, I am a firm believer in <strong>play what you like. </strong>So, I can agree with her belief that's where the fun starts even if I wouldn't personally do it.</p></blockquote><p></p>
[QUOTE="touc, post: 8513060, member: 19270"] I'll totally disagree with the statement (but not the belief itself) because the game is more than hack-n-slash. There's that whole [B]"role play"[/B] part that has nothing to do with starting at level 1 or level 5. And, there's some sense of [B]"achievement"[/B] from having earned and survived those levels rather than having them handed out for free. Further, anything past 1st level is pretty special, even 2-4. Level 1 is a time of discovering how you react to risk (of dying) and to experiment with races and classes before you end up with pages-long arrays of abilities. It shouldn't be missed. Levels 2 and 3 get into the "folk hero" range where death isn't as likely, leading to bolder play and more fantastic powers like changing into bears. That's pretty powerful. Level 3 and 4, PCs likely possess abilities 99% of the populace doesn't, and a dozen guards couldn't bring them down. Level 5, superheroes who can defy gravity by flying and even revive the dead. Tell that to the average peasant and they'll think avatars of the gawds have come down. Anything past that, relative to the rest of the world, a big deal. However, while it's not [I]my[/I] preferred style of play, I also know some people enjoy epic play. While I feel you might lose something in the role-play, making stories, finding out who your character is part, when you skip certain foundational levels, I am a firm believer in [B]play what you like. [/B]So, I can agree with her belief that's where the fun starts even if I wouldn't personally do it. [/QUOTE]
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Levels 1-4 are "Training Wheels?"
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