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General Tabletop Discussion
*Dungeons & Dragons
Levels 1-4 are "Training Wheels?"
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<blockquote data-quote="Adamant" data-source="post: 8513149" data-attributes="member: 6923485"><p>I find levels 1-2 very boring for most classes, with the exceptions being fighters at 2 and classes that get their subclass at 1-2 once they get it. I feel like they were intended to teach you the basics of the class without any extras to distract you, which is totally fine as long as I'm not stuck there for long.</p><p></p><p>My personal opinion is that levels 1-2 are the training wheels, and levels 3-4 are more like a slow, easy ride without the training wheels. Once you hit 5 it's like you suddenly get to choose an adult bike in any style you want. The choices really open up then, and even further when you get your next ASI at 6 or 8. I feel like mid-high tier 2 is the sweet spot, although tier 3 is also quite fun. I've only played a single game at tier 4, but what I've heard about balancing for T4 is that it's very easy to make the encounters way too easy or way too hard(My game was on the easy side, even after the DM beefed up the final encounter with a brass greatwyrm in place of the ancient brass dragon).</p><p></p><p>TLDR: I don't think that levels 3-4 are training levels, but I do feel like you have very limited customization options mechanically until you hit level 4 for an ASI, and I have the most fun after my second ASI.</p></blockquote><p></p>
[QUOTE="Adamant, post: 8513149, member: 6923485"] I find levels 1-2 very boring for most classes, with the exceptions being fighters at 2 and classes that get their subclass at 1-2 once they get it. I feel like they were intended to teach you the basics of the class without any extras to distract you, which is totally fine as long as I'm not stuck there for long. My personal opinion is that levels 1-2 are the training wheels, and levels 3-4 are more like a slow, easy ride without the training wheels. Once you hit 5 it's like you suddenly get to choose an adult bike in any style you want. The choices really open up then, and even further when you get your next ASI at 6 or 8. I feel like mid-high tier 2 is the sweet spot, although tier 3 is also quite fun. I've only played a single game at tier 4, but what I've heard about balancing for T4 is that it's very easy to make the encounters way too easy or way too hard(My game was on the easy side, even after the DM beefed up the final encounter with a brass greatwyrm in place of the ancient brass dragon). TLDR: I don't think that levels 3-4 are training levels, but I do feel like you have very limited customization options mechanically until you hit level 4 for an ASI, and I have the most fun after my second ASI. [/QUOTE]
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Levels 1-4 are "Training Wheels?"
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