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Levels 1-4 are "Training Wheels?"
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<blockquote data-quote="Sorcerers Apprentice" data-source="post: 8513405" data-attributes="member: 6854936"><p>We might consider levels 1-4 as "training" for the players, since class features are gradually introduced so that you don't have to learn too much new stuff at once. Still, there's plenty of fun to be had playing at this tier if you're creative with the class features you do have.</p><p></p><p>It's definitely not "training" for the characters, who are in more real danger than any other tier of play.</p><p></p><p>The "Training wheels" metaphor makes no sense either way as there is no mechanism at levels 1-4 that reduces the risk of failure the way training wheels do for bicycles.</p><p></p><p>Personally, I like to start new games at level 3. Not because levels 1-2 aren't fun, but because it makes it reasonable to have characters who are already experienced veterans and have their subclass integrated in their backstory.</p></blockquote><p></p>
[QUOTE="Sorcerers Apprentice, post: 8513405, member: 6854936"] We might consider levels 1-4 as "training" for the players, since class features are gradually introduced so that you don't have to learn too much new stuff at once. Still, there's plenty of fun to be had playing at this tier if you're creative with the class features you do have. It's definitely not "training" for the characters, who are in more real danger than any other tier of play. The "Training wheels" metaphor makes no sense either way as there is no mechanism at levels 1-4 that reduces the risk of failure the way training wheels do for bicycles. Personally, I like to start new games at level 3. Not because levels 1-2 aren't fun, but because it makes it reasonable to have characters who are already experienced veterans and have their subclass integrated in their backstory. [/QUOTE]
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Levels 1-4 are "Training Wheels?"
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