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Levels 1-4 are "Training Wheels?"
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<blockquote data-quote="Blue" data-source="post: 8513651" data-attributes="member: 20564"><p>I'd push level 3, not level 5, as where veteran players get whole characters.</p><p></p><p>But levels 1-2 are anything <em>but</em> training wheels - they are the most deadly levels up through and including 20. The number of HPs are so low that normal swinginess and some bad luck can kill characters, sometimes insta-death with something like a crit. No other levels can a battle that has been reasonable turn to actual-deadly (not buffer-feels-deadly) so quick.</p><p></p><p>That said, unless the players have a very strong opinion I start my campaigns at 1st, and then just advance rapidly to 3rd. This way (a) players of all levels are quite familiar with their characters, (b) they have time to test drive before picking important options, and (c) they have a feel for the party synergy before making those same decisions.</p></blockquote><p></p>
[QUOTE="Blue, post: 8513651, member: 20564"] I'd push level 3, not level 5, as where veteran players get whole characters. But levels 1-2 are anything [I]but[/I] training wheels - they are the most deadly levels up through and including 20. The number of HPs are so low that normal swinginess and some bad luck can kill characters, sometimes insta-death with something like a crit. No other levels can a battle that has been reasonable turn to actual-deadly (not buffer-feels-deadly) so quick. That said, unless the players have a very strong opinion I start my campaigns at 1st, and then just advance rapidly to 3rd. This way (a) players of all levels are quite familiar with their characters, (b) they have time to test drive before picking important options, and (c) they have a feel for the party synergy before making those same decisions. [/QUOTE]
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Levels 1-4 are "Training Wheels?"
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