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Levels 1-4 are "Training Wheels?"
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<blockquote data-quote="TheSword" data-source="post: 8514295" data-attributes="member: 6879661"><p>3rd to 9th level are the most fun in my experience. After 9th things start to get more and more unbalanced. The HP really start to ramp up and unless PCs are keeping up with damage things start to really bog down. </p><p></p><p>I have 3 campaigns running now, one has reached 11 level (from 1st) over about 2 years, one is at 7th after about about 9 month, one is at about 5th after about six months. Of these there seems to be no correlation between the speed of progress and the ‘fun’ of the adventure. DMing all of them is a good experience and there doesn’t seem to be any noticeable greater number of issues in one campaign over the others.</p><p></p><p>I was able to play in a game loosely based on Bloodborne, where we stayed at one level for a long time, then jumped several levels in one go. This was quite interesting and was a way of removing the ‘crack’ that is leveling up and enjoying the moment a bit more.</p><p></p><p>I always enjoyed the original Guild Wars game that works off the premise of always being at level 20 (You get from level 1 to 20 in a very short introduction section). Development came from gaining new skills and between equipment.</p><p></p><p>Development is really important, I’m not sure that has to mean leveling up. Maybe it’s worth considering what other ways of developing your character there is?</p></blockquote><p></p>
[QUOTE="TheSword, post: 8514295, member: 6879661"] 3rd to 9th level are the most fun in my experience. After 9th things start to get more and more unbalanced. The HP really start to ramp up and unless PCs are keeping up with damage things start to really bog down. I have 3 campaigns running now, one has reached 11 level (from 1st) over about 2 years, one is at 7th after about about 9 month, one is at about 5th after about six months. Of these there seems to be no correlation between the speed of progress and the ‘fun’ of the adventure. DMing all of them is a good experience and there doesn’t seem to be any noticeable greater number of issues in one campaign over the others. I was able to play in a game loosely based on Bloodborne, where we stayed at one level for a long time, then jumped several levels in one go. This was quite interesting and was a way of removing the ‘crack’ that is leveling up and enjoying the moment a bit more. I always enjoyed the original Guild Wars game that works off the premise of always being at level 20 (You get from level 1 to 20 in a very short introduction section). Development came from gaining new skills and between equipment. Development is really important, I’m not sure that has to mean leveling up. Maybe it’s worth considering what other ways of developing your character there is? [/QUOTE]
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Levels 1-4 are "Training Wheels?"
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