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General Tabletop Discussion
*Dungeons & Dragons
Levels 1-4 are "Training Wheels?"
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<blockquote data-quote="CleverNickName" data-source="post: 8515057" data-attributes="member: 50987"><p>I...can't relate to this thread. Even after 10 pages of comments.</p><p></p><p>D&D never feels like it has "training wheels" on it, like I'm waiting around for my character to suddenly start functioning the way I intended. There is never a point in my character's career where I think "oh thank goodness I can finally use <em>this </em>special ability, now my character is playable!/complete!/useful!/etc.!" </p><p></p><p>I have just as much fun at 1st level as I do at 15th. I still run for my life when I'm overmatched, I still struggle to solve riddles and puzzles, and I still have to rely on my friends (or my supply of potions) to keep me on this side of the afterlife. I get excited about new toys, but I also get excited about new dungeons and new NPCs and new merchants. The things on my character sheet aren't the only things that define the game or my character.</p><p></p><p>If the game feels like it has training wheels on it for your character, maybe that's by design? Maybe you've got your heart set on a highly-specific combination of abilities and resources, with no room for flexibility, and so of course you're going to feel like you're in a holding pattern until you get them. Or maybe that's how the DM intends for the game to feel, to build up a bit of tension and prologue and let you guys grow into your powers organically before kicking you out the door to Save The World. </p><p></p><p>But if it's a problem, and it's affecting your interest in the lower levels of play, talk to your DM. I'm sure you guys can cook up something.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8515057, member: 50987"] I...can't relate to this thread. Even after 10 pages of comments. D&D never feels like it has "training wheels" on it, like I'm waiting around for my character to suddenly start functioning the way I intended. There is never a point in my character's career where I think "oh thank goodness I can finally use [I]this [/I]special ability, now my character is playable!/complete!/useful!/etc.!" I have just as much fun at 1st level as I do at 15th. I still run for my life when I'm overmatched, I still struggle to solve riddles and puzzles, and I still have to rely on my friends (or my supply of potions) to keep me on this side of the afterlife. I get excited about new toys, but I also get excited about new dungeons and new NPCs and new merchants. The things on my character sheet aren't the only things that define the game or my character. If the game feels like it has training wheels on it for your character, maybe that's by design? Maybe you've got your heart set on a highly-specific combination of abilities and resources, with no room for flexibility, and so of course you're going to feel like you're in a holding pattern until you get them. Or maybe that's how the DM intends for the game to feel, to build up a bit of tension and prologue and let you guys grow into your powers organically before kicking you out the door to Save The World. But if it's a problem, and it's affecting your interest in the lower levels of play, talk to your DM. I'm sure you guys can cook up something. [/QUOTE]
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Levels 1-4 are "Training Wheels?"
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