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General Tabletop Discussion
*Dungeons & Dragons
Levels 1-4 are "Training Wheels?"
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<blockquote data-quote="Shardstone" data-source="post: 8515461" data-attributes="member: 6807784"><p>To return back to the topic at hand, yes, levels 1-4 are training wheels. That isn't a bad thing at all, and I think a lot of people in this thread have negative connotations when using this phrase. So, a better turn of phrase would be that levels 1-4 are the "getting started" levels for D&D.</p><p></p><p>In those four levels, you get all the basic features needed for your fantasy experience, as well as a chance to get better in one direction or to attain a feat of choice. This is very much by design. The new player experience requires levels 1-4 to be simple, guided, and well-parsed; higher levels do not have such requirements, and the highest levels have barely received any thought in regards of features beyond what is needed to mechanically bolster what was learned in the early game.</p><p></p><p>There is really no valid argument for otherwise. This doesn't mean you can't enjoy levels 1-4, and it doesn't mean that them being the training wheels/getting started levels makes them mutually exclusive from having a very enjoyable game. As a consequence of these levels being for getting started, a lot of common stories take on new nuance when played out within this tier. Goblins and bandits provide a significant threat, which introduces a new texture to the game that is lost when your significant threats become dragons and liches later on, or even Chimera and young dragons in just the next tier.</p><p></p><p>Levels 1-2, level 3, and level 4 all provide different stages of this getting started experience. You dip your feet in the water, get to make a deeper choice, and then get to solidify your direction, and then from there on its just a treadmill of features and power increasing. So, by definition, these levels are training wheels.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8515461, member: 6807784"] To return back to the topic at hand, yes, levels 1-4 are training wheels. That isn't a bad thing at all, and I think a lot of people in this thread have negative connotations when using this phrase. So, a better turn of phrase would be that levels 1-4 are the "getting started" levels for D&D. In those four levels, you get all the basic features needed for your fantasy experience, as well as a chance to get better in one direction or to attain a feat of choice. This is very much by design. The new player experience requires levels 1-4 to be simple, guided, and well-parsed; higher levels do not have such requirements, and the highest levels have barely received any thought in regards of features beyond what is needed to mechanically bolster what was learned in the early game. There is really no valid argument for otherwise. This doesn't mean you can't enjoy levels 1-4, and it doesn't mean that them being the training wheels/getting started levels makes them mutually exclusive from having a very enjoyable game. As a consequence of these levels being for getting started, a lot of common stories take on new nuance when played out within this tier. Goblins and bandits provide a significant threat, which introduces a new texture to the game that is lost when your significant threats become dragons and liches later on, or even Chimera and young dragons in just the next tier. Levels 1-2, level 3, and level 4 all provide different stages of this getting started experience. You dip your feet in the water, get to make a deeper choice, and then get to solidify your direction, and then from there on its just a treadmill of features and power increasing. So, by definition, these levels are training wheels. [/QUOTE]
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