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Levels 1-4 are "Training Wheels?"
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<blockquote data-quote="Kinematics" data-source="post: 8515671" data-attributes="member: 6932123"><p>I like low-level play, but I don't like the feeling of being "trapped" at a given level, such as suggested with just making the levels take longer. The one thing I've found that helped make it workable in D&D is leaning heavily into multiclassing (which I otherwise avoid because it introduces strong power disparities).</p><p></p><p>Basically, every player picks two classes to level up, instead of just one, and has to keep them within one level of each other. That means you don't hit the power jump of level 5 until character level 9, but you do get plenty of features to expand your character with along the way. For example, you don't get 2nd level spells until character level 5 or 6, so it leans more into creatively using and mixing up low-level abilities.</p><p></p><p>I also adjust things so that you get the ASI at character level 4, instead of class level 4, so that you get the ASI bumps at levels 4 and 8 instead of 7 and 8. A few minor tweaks are made to compensate for the weaknesses of using multiclassing in general. That's also why all the players have to agree to it.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 8515671, member: 6932123"] I like low-level play, but I don't like the feeling of being "trapped" at a given level, such as suggested with just making the levels take longer. The one thing I've found that helped make it workable in D&D is leaning heavily into multiclassing (which I otherwise avoid because it introduces strong power disparities). Basically, every player picks two classes to level up, instead of just one, and has to keep them within one level of each other. That means you don't hit the power jump of level 5 until character level 9, but you do get plenty of features to expand your character with along the way. For example, you don't get 2nd level spells until character level 5 or 6, so it leans more into creatively using and mixing up low-level abilities. I also adjust things so that you get the ASI at character level 4, instead of class level 4, so that you get the ASI bumps at levels 4 and 8 instead of 7 and 8. A few minor tweaks are made to compensate for the weaknesses of using multiclassing in general. That's also why all the players have to agree to it. [/QUOTE]
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Levels 1-4 are "Training Wheels?"
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