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Levels 1-4 are "Training Wheels?"
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<blockquote data-quote="Lanefan" data-source="post: 8515728" data-attributes="member: 29398"><p>Renown isn't quite the same if it stems from self-promotion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The DM decides what treasure is found but the players/PCs decide how to divide it; and round here everything gets divided equally. So, if all the party found in an adventure was a magic sword and a magic staff, they'd each be assessed a g.p. value and then each member of the party would get an equal share of the g.p. If the fighter wanted to claim the sword she could, but would have to pay its value for it into the party treasury (less her own share of course).</p><p></p><p>This way nobody gets left out, everybody gets what they earned, and as a side effect it somewhat puts to rest any threat of DM favouritism in treasure placing.</p><p></p><p>Usually they're adventuring to get rich quick; the flip side of the high risk of adventuring is the fact that if you do succeed you'll almost certainly be rolling in wealth when you're done.</p><p></p><p>True, making and keeping friends in high places can be useful.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8515728, member: 29398"] Renown isn't quite the same if it stems from self-promotion. :) The DM decides what treasure is found but the players/PCs decide how to divide it; and round here everything gets divided equally. So, if all the party found in an adventure was a magic sword and a magic staff, they'd each be assessed a g.p. value and then each member of the party would get an equal share of the g.p. If the fighter wanted to claim the sword she could, but would have to pay its value for it into the party treasury (less her own share of course). This way nobody gets left out, everybody gets what they earned, and as a side effect it somewhat puts to rest any threat of DM favouritism in treasure placing. Usually they're adventuring to get rich quick; the flip side of the high risk of adventuring is the fact that if you do succeed you'll almost certainly be rolling in wealth when you're done. True, making and keeping friends in high places can be useful. [/QUOTE]
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Levels 1-4 are "Training Wheels?"
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