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Levels 1-4 are "Training Wheels?"
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<blockquote data-quote="Lyxen" data-source="post: 8515885" data-attributes="member: 7032025"><p>True, although it's not exactly that, it's more across the players, i.e. one character telling how another was heroic - and this in the cases where the absence of NPCs witnesses does not create the reputation anyway.</p><p></p><p></p><p></p><p>In 5e, there is no monetary value of gear, so this does not work, and while we did this heavily in 3e, we also found it extremely burdensome. It's not to everyone's tastes, but honestly monetary management bores us, and in all our 5e campaigns, there was a common pot where all the wealth went, and players only discussed if someone wanted to borrow heavily from there for whatever endeavour was interesting to him.</p><p></p><p></p><p></p><p>Our players are obviously less suspicious than yours, we never have this kind of suspicion. </p><p></p><p>Overall, and as often the case, it's all a matter of taste, our groups play very, very collectively and collaboratively. It does not preclude dissenssion and disagreements, but overall it's not about competition or suspicion between players/characters at all.</p><p></p><p></p><p></p><p>OK, again a matter of taste, at our tables adventurers usually have many different other motivations than getting rich, which in turn prompts them to probably take more risk on their own without being prompted.</p><p></p><p></p><p></p><p>That's certainly something that works with players at our table, that kind of in-game reward is extremely valued.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8515885, member: 7032025"] True, although it's not exactly that, it's more across the players, i.e. one character telling how another was heroic - and this in the cases where the absence of NPCs witnesses does not create the reputation anyway. In 5e, there is no monetary value of gear, so this does not work, and while we did this heavily in 3e, we also found it extremely burdensome. It's not to everyone's tastes, but honestly monetary management bores us, and in all our 5e campaigns, there was a common pot where all the wealth went, and players only discussed if someone wanted to borrow heavily from there for whatever endeavour was interesting to him. Our players are obviously less suspicious than yours, we never have this kind of suspicion. Overall, and as often the case, it's all a matter of taste, our groups play very, very collectively and collaboratively. It does not preclude dissenssion and disagreements, but overall it's not about competition or suspicion between players/characters at all. OK, again a matter of taste, at our tables adventurers usually have many different other motivations than getting rich, which in turn prompts them to probably take more risk on their own without being prompted. That's certainly something that works with players at our table, that kind of in-game reward is extremely valued. [/QUOTE]
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Community
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Levels 1-4 are "Training Wheels?"
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