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General Tabletop Discussion
*Dungeons & Dragons
Levels 1-4 are "Training Wheels?"
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<blockquote data-quote="Lanefan" data-source="post: 8516042" data-attributes="member: 29398"><p>The party can pat each other on the back all they like but how does that do anything for their standing in the community at large?</p><p></p><p>It works as soon as a player in-character forces it to work, as follows:</p><p></p><p>Player-as-PC: "Hey, guys, I've got this extra magic sword. Falstaffe, you want it? Gimme 500 gold and it's yours!"</p><p>Falstaffe: "Thanks but no, I've got this enchanted mace which does me just fine. Never did get on with swords all that well."</p><p>PC: "OK. I wonder what I can sell it for in town?"</p><p>DM: "It has no monetary value."</p><p>PC: "Hell yes it does - I'll take it to the local mercenaries' hangout and offer it around, see what offers I can get for it. If nothing there I'll take it to the local temples, even to the palace if it comes to that. <em>Someone's</em> gotta want a magic sword badly enough to pay me for it - it's not like they grow on trees!"</p><p></p><p>And if the DM is playing at all in good faith she then has to determine what offers come the PC's way; and in so doing will set a value range for a sword of that enchantment. Lather-rinse-repeat with a bunch of other items and you might as well just build a list and have done with it.</p><p></p><p>This alone is why 5e's idea of magic items having no value is just plain dumb.</p><p></p><p>Perhaps, but if it turns out that the first 5 magic items are all only usable by warriors don't the Rogues and Wizards have a right to their share of that?</p><p></p><p>And the answer is, damn right they do; even more so if as in my game they all have to pay for training each time they level up and thus are inevitably going to need that money.</p><p></p><p>Other motivations come and go but getting rich is always there either on the surface or not far beneath it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8516042, member: 29398"] The party can pat each other on the back all they like but how does that do anything for their standing in the community at large? It works as soon as a player in-character forces it to work, as follows: Player-as-PC: "Hey, guys, I've got this extra magic sword. Falstaffe, you want it? Gimme 500 gold and it's yours!" Falstaffe: "Thanks but no, I've got this enchanted mace which does me just fine. Never did get on with swords all that well." PC: "OK. I wonder what I can sell it for in town?" DM: "It has no monetary value." PC: "Hell yes it does - I'll take it to the local mercenaries' hangout and offer it around, see what offers I can get for it. If nothing there I'll take it to the local temples, even to the palace if it comes to that. [I]Someone's[/I] gotta want a magic sword badly enough to pay me for it - it's not like they grow on trees!" And if the DM is playing at all in good faith she then has to determine what offers come the PC's way; and in so doing will set a value range for a sword of that enchantment. Lather-rinse-repeat with a bunch of other items and you might as well just build a list and have done with it. This alone is why 5e's idea of magic items having no value is just plain dumb. Perhaps, but if it turns out that the first 5 magic items are all only usable by warriors don't the Rogues and Wizards have a right to their share of that? And the answer is, damn right they do; even more so if as in my game they all have to pay for training each time they level up and thus are inevitably going to need that money. Other motivations come and go but getting rich is always there either on the surface or not far beneath it. [/QUOTE]
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Levels 1-4 are "Training Wheels?"
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