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Levels 1-4 are "Training Wheels?"
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<blockquote data-quote="Lyxen" data-source="post: 8516271" data-attributes="member: 7032025"><p>Because they relate the exploits of others to NPCs, of course. Our parties usually have a bard, or a paladin, or both, very communicative folks. In our Odyssey of the Dragonlords, we have a ship full of NPCs including multiple bards, and the goddess of Music to do our PR, as Fame and Prestige are tracked stats. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>"I'm sorry, I won't accept that estimate, the value from three people who are little bit more than brigands does not mean anything to adventurers like us".</p><p></p><p></p><p></p><p>Except that the principle of 5e (you might like it or not) is that there is simply no market for items, not enough items on the market, not enough buyers, not enough communication means and, even more importantly, not enough trust that it will not be stolen at one point or another.</p><p></p><p></p><p></p><p>The designers and I don't agree. What gives you the impression that showing a sword to a few mercenaries will give you an estimate of the value of such specific items to high level adventurers ? It's just as dumb. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>We have been running 5e for maybe 20 campaigns since we started, not one with monetary value for items, although there was trading, and it went absolutely fine.</p><p></p><p></p><p></p><p>And at the same time, none of our DMs are that one-sided and stupid, so we don't have that problem either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>That is a house rule, good for you if it works. As for ourselves, we have multiple ways to deal with this, in Odyssey of the Dragonlords, we all need money to get ingredients to reforge legendary weapons, and the world will end if we don't, so pooling the money for that takes priority over anything. In Avernus, gold almost does not matter, only souls and soul coins matter, etc.</p><p></p><p></p><p></p><p>Well, it's not the case at our tables, and we think our collective and collaborative play is much better for it (once more, not preventing discussions and dissenssions, but focussing on heroic things and plans).</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8516271, member: 7032025"] Because they relate the exploits of others to NPCs, of course. Our parties usually have a bard, or a paladin, or both, very communicative folks. In our Odyssey of the Dragonlords, we have a ship full of NPCs including multiple bards, and the goddess of Music to do our PR, as Fame and Prestige are tracked stats. :p "I'm sorry, I won't accept that estimate, the value from three people who are little bit more than brigands does not mean anything to adventurers like us". Except that the principle of 5e (you might like it or not) is that there is simply no market for items, not enough items on the market, not enough buyers, not enough communication means and, even more importantly, not enough trust that it will not be stolen at one point or another. The designers and I don't agree. What gives you the impression that showing a sword to a few mercenaries will give you an estimate of the value of such specific items to high level adventurers ? It's just as dumb. :p We have been running 5e for maybe 20 campaigns since we started, not one with monetary value for items, although there was trading, and it went absolutely fine. And at the same time, none of our DMs are that one-sided and stupid, so we don't have that problem either. :p That is a house rule, good for you if it works. As for ourselves, we have multiple ways to deal with this, in Odyssey of the Dragonlords, we all need money to get ingredients to reforge legendary weapons, and the world will end if we don't, so pooling the money for that takes priority over anything. In Avernus, gold almost does not matter, only souls and soul coins matter, etc. Well, it's not the case at our tables, and we think our collective and collaborative play is much better for it (once more, not preventing discussions and dissenssions, but focussing on heroic things and plans). [/QUOTE]
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Levels 1-4 are "Training Wheels?"
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