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Levels 1-4 are "Training Wheels?"
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<blockquote data-quote="Lanefan" data-source="post: 8517018" data-attributes="member: 29398"><p>We've had - and have still - a few characters who are really big on the self-promotion piece. The rest of us either ignore them or laugh at them, most of the time.</p><p></p><p>I rearranged the order of some of the quoted bits below to put like things together.</p><p></p><p>I guess I should ask: is it your general assumption that the PCs are the only active adventurers in the setting? That can make a big difference here; and I always assume there's other adventurers out there willing to do, or try doing, what the PCs don't or won't or can't. (and if there's no other adventurers out there, where do replacement PCs or henches come from?)</p><p></p><p>Terminology mix-up perhaps. When I say a mercenaries' hangout I'm referring to the warrior equivalent of a Thieves' or Wizards' guild or Clerics' temple - i.e. the sort of place where other adventuring types can and often will be found. Put another way, the same sort of places you'd go if your party was looking to recruit a replacement Fighter, or hire a sneaky type as a hench.</p><p></p><p>With this, showing the sword around these sort of places <em>will</em> put it in front of other adventurers who will have at least a vague idea of what such a sword would be worth to them and who thus might make an offer for it.</p><p></p><p>Another trivially easy way to determine an item's in-setting value is to take it to an artificer and ask "If I wanted another one just like this, how much would it cost to have you make it for me?" Whatever the answer is, boom, there's your item's base value.</p><p></p><p>That right there tells me your DMs aren't being truly neutral arbiters when running the game, which raises a very large red flag.</p><p></p><p>Only partly; 1e had training by RAW, we've just modified how it works.</p><p></p><p>I'd love to try playing a character at your table*. Not sure how long I'd last at it and I'd probably upset a few apple carts along the way, but it's be all entertainment all the time as long as it lasted. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>* - though despite being Canadian I speak virtually no French, and I seem to recall you're in France...?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8517018, member: 29398"] We've had - and have still - a few characters who are really big on the self-promotion piece. The rest of us either ignore them or laugh at them, most of the time. I rearranged the order of some of the quoted bits below to put like things together. I guess I should ask: is it your general assumption that the PCs are the only active adventurers in the setting? That can make a big difference here; and I always assume there's other adventurers out there willing to do, or try doing, what the PCs don't or won't or can't. (and if there's no other adventurers out there, where do replacement PCs or henches come from?) Terminology mix-up perhaps. When I say a mercenaries' hangout I'm referring to the warrior equivalent of a Thieves' or Wizards' guild or Clerics' temple - i.e. the sort of place where other adventuring types can and often will be found. Put another way, the same sort of places you'd go if your party was looking to recruit a replacement Fighter, or hire a sneaky type as a hench. With this, showing the sword around these sort of places [I]will[/I] put it in front of other adventurers who will have at least a vague idea of what such a sword would be worth to them and who thus might make an offer for it. Another trivially easy way to determine an item's in-setting value is to take it to an artificer and ask "If I wanted another one just like this, how much would it cost to have you make it for me?" Whatever the answer is, boom, there's your item's base value. That right there tells me your DMs aren't being truly neutral arbiters when running the game, which raises a very large red flag. Only partly; 1e had training by RAW, we've just modified how it works. I'd love to try playing a character at your table*. Not sure how long I'd last at it and I'd probably upset a few apple carts along the way, but it's be all entertainment all the time as long as it lasted. :) * - though despite being Canadian I speak virtually no French, and I seem to recall you're in France...? [/QUOTE]
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