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General Tabletop Discussion
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Levels 1-4 are "Training Wheels?"
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<blockquote data-quote="Scruffy nerf herder" data-source="post: 8517142" data-attributes="member: 7034614"><p>I couldn't agree more about magic items in 5e. Them being commonly sold doesn't make sense. Also entirely separate from that is the issue that if the players could just buy magic items then the GM and party can't have fun with stuff like detecting magic, identifying magic, dealing with cursed items, etc. so why would I rob myself of the fun of awarding magic items during adventuring? Then I'd have to wonder whether I'd sold them too much good items when I want to spice up the adventure.</p><p></p><p>Best magic item experience I ever had was when I gave a halfling player cursed gloves. They gave +5 to sleight of hand but as soon as she successfully stole from someone she learned that they're the Gloves of Honesty and would shout "I think she's stealing", and also she couldn't take them off yet.</p></blockquote><p></p>
[QUOTE="Scruffy nerf herder, post: 8517142, member: 7034614"] I couldn't agree more about magic items in 5e. Them being commonly sold doesn't make sense. Also entirely separate from that is the issue that if the players could just buy magic items then the GM and party can't have fun with stuff like detecting magic, identifying magic, dealing with cursed items, etc. so why would I rob myself of the fun of awarding magic items during adventuring? Then I'd have to wonder whether I'd sold them too much good items when I want to spice up the adventure. Best magic item experience I ever had was when I gave a halfling player cursed gloves. They gave +5 to sleight of hand but as soon as she successfully stole from someone she learned that they're the Gloves of Honesty and would shout "I think she's stealing", and also she couldn't take them off yet. [/QUOTE]
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Levels 1-4 are "Training Wheels?"
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