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General Tabletop Discussion
*Dungeons & Dragons
Levels 1-4 are "Training Wheels?"
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<blockquote data-quote="robus" data-source="post: 8517403" data-attributes="member: 6801558"><p>Jumping in at the end, so apologies if I’m restating something already posted.</p><p></p><p>If I look at D&D through the lens of “The Heroes Journey”, I look at the first few levels as “the normal world”. This is where we get to know the characters and see the world they live in and the everyday trials and tribulations. At level 5 (or whatever you choose) an inciting event occurs that launches the adventurers on to a path of heroic adventure. So rather than training wheels I feel like we should think of it as the grounding, this is the opportunity to develop things like relationships that the players care about and can thus be deliciously threatened. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You can see WotC sort of trying this with some adventures, SKT and Strahd for example, but to my mind they whiff it quite badly and everyone just feels like they‘re being rushed through to the adventure. Part of the problem is not requiring some thought to the party itself and why they are together. A random group of adventurers is not a satisfactory starting point.</p></blockquote><p></p>
[QUOTE="robus, post: 8517403, member: 6801558"] Jumping in at the end, so apologies if I’m restating something already posted. If I look at D&D through the lens of “The Heroes Journey”, I look at the first few levels as “the normal world”. This is where we get to know the characters and see the world they live in and the everyday trials and tribulations. At level 5 (or whatever you choose) an inciting event occurs that launches the adventurers on to a path of heroic adventure. So rather than training wheels I feel like we should think of it as the grounding, this is the opportunity to develop things like relationships that the players care about and can thus be deliciously threatened. :) You can see WotC sort of trying this with some adventures, SKT and Strahd for example, but to my mind they whiff it quite badly and everyone just feels like they‘re being rushed through to the adventure. Part of the problem is not requiring some thought to the party itself and why they are together. A random group of adventurers is not a satisfactory starting point. [/QUOTE]
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Levels 1-4 are "Training Wheels?"
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