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General Tabletop Discussion
*Dungeons & Dragons
Levels 1-4 are "Training Wheels?"
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<blockquote data-quote="Lyxen" data-source="post: 8517626" data-attributes="member: 7032025"><p>Actually it is. Just read the rules. It always amazes me that some people can quote part of the rules to the letter and completely ignore the other rules, much more important ones, which decree how the game is run.</p><p></p><p></p><p></p><p>Where does this come from ? Did you read the rules ? Did you read things like : "A Dungeon Master adjudicates the game and determines whether to use an official ruling in play. The DM always has the final say on rules questions." If a DM states that a fighter does not have extra-attacks at these level, that's it, it does not. There is no such thing as "player permission". Please explain where this is stated anywhere.</p><p></p><p></p><p></p><p>That is another matter entirely. First, the rules are clear and so is the intent. After that, it's possibly a matter of table rules, more likely a question of a DM usually wanting to please his players. But in terms of "rights", written, supported by the rules, there is no such thing as "player buyin".</p><p></p><p>And in particular if the DM creates an adventure that alters the characters, maybe temporarily, or maybe replacing things by others, he has every right to do so. Hopefully, it will please the players, or the majority of them, but he does not need to get written permission from a player. The principle of the game, barring specific alteration through table rules and session 0 is that the DM runs the games, decides the rules, etc.</p><p></p><p>If a player, duly warned during play, and conscious of what he is doing, has his character jump in to a chaos cauldron which causes him to get one level of "chaotic monstrosity" instead of one level of fighter, he will not get an extra-attack at level 17. He might get an ability callaed shoggoth breath or whatever instead.</p><p></p><p>That being said, once more DMs usually try to please their players, if a player considers his extra-attack so important that he would throw away a great campaign for not having it, it's probable that the DM will allow it. But that does not mean that the DM will not compensate by having more dangerous melee adversaries anyway. You can't get around the DM, it's his role and his responsability.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8517626, member: 7032025"] Actually it is. Just read the rules. It always amazes me that some people can quote part of the rules to the letter and completely ignore the other rules, much more important ones, which decree how the game is run. Where does this come from ? Did you read the rules ? Did you read things like : "A Dungeon Master adjudicates the game and determines whether to use an official ruling in play. The DM always has the final say on rules questions." If a DM states that a fighter does not have extra-attacks at these level, that's it, it does not. There is no such thing as "player permission". Please explain where this is stated anywhere. That is another matter entirely. First, the rules are clear and so is the intent. After that, it's possibly a matter of table rules, more likely a question of a DM usually wanting to please his players. But in terms of "rights", written, supported by the rules, there is no such thing as "player buyin". And in particular if the DM creates an adventure that alters the characters, maybe temporarily, or maybe replacing things by others, he has every right to do so. Hopefully, it will please the players, or the majority of them, but he does not need to get written permission from a player. The principle of the game, barring specific alteration through table rules and session 0 is that the DM runs the games, decides the rules, etc. If a player, duly warned during play, and conscious of what he is doing, has his character jump in to a chaos cauldron which causes him to get one level of "chaotic monstrosity" instead of one level of fighter, he will not get an extra-attack at level 17. He might get an ability callaed shoggoth breath or whatever instead. That being said, once more DMs usually try to please their players, if a player considers his extra-attack so important that he would throw away a great campaign for not having it, it's probable that the DM will allow it. But that does not mean that the DM will not compensate by having more dangerous melee adversaries anyway. You can't get around the DM, it's his role and his responsability. [/QUOTE]
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Levels 1-4 are "Training Wheels?"
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