Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Levels 1-4 are "Training Wheels?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8517645" data-attributes="member: 6790260"><p>This is entirely fair, but quite often the mundane-world aspect of the hero's journey is quite brief and minimal. Consider <em>The Lion, the Witch, and the Wardrobe</em>, where Lucy gets into Narnia on <em>page three</em>. Or how <em>The Lord of the Rings</em> suggests something magical is going on by the middle of the <em>second paragraph</em>, what with people saying Bilbo was "<em>well-preserved</em>, but <em>unchanged</em> would have been closer to the mark" (emphasis in original), and we're already hearing about Gandalf the Wizard and <em>"Elves and dragons!</em>" (emphasis in original) by the fifth page.</p><p></p><p>Now, obviously, the truly <em>epic</em> adventure begins substantially later in <em>Fellowship</em>, and the real adventures in Narnia don't begin until all four children are present there. But you can start having truly fantastical stuff happen literally almost immediately even in (in)famously slow-burn works, and you can have surprising amounts of mundanity show up a fair ways into openly fantastical works (e.g., when characters finally get to the Abhorsen's House in Garth Nix's <em>Old Kingdom</em> books). That just...isn't far off from establishing a status quo at (say) level 3, and then revealing cracks in it over the next couple of levels, before the deeper mysteries start to appear.</p><p></p><p>As a result, it's quite possible to provide those feelings of mundanity, domesticity, solid groundedness, etc. even when openly fantastical elements are present early. Plus...if we're viewing this from the lens of the hero's journey, having the hero be <em>extremely susceptible to permanent death</em> during the portion where we're supposed to be getting the ground underneath our feet is significantly more disruptive than having some fantastical elements present!</p><p></p><p>To give an example: You start off with a minor colony out on a recently-discovered landmass that, strangely, appears to have zero sapient residents, but some ruins. Characters there might be military officers, academics sent to do archaeological expeditions, convicts sent there as a substitute for exile or execution (since many who go don't come back, it might as well be!), bored nobles wanting a taste of the adventuring life, etc. Play up the mundanity of the place for a session or two--dealing with issues of food or potable water, beast attacks, ditch-digging, fortification-building, KP duty, etc. Stuff that can earn XP, but which is nowhere near the glamorous adventure lifestyle. But that can be just as easily implemented at 3rd level as it can at 1st; you're a newcomer, newcomers get the crappy duties nobody else wants....until an opportunity arises, either one snapped up by the players or one dropped in by the DM.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8517645, member: 6790260"] This is entirely fair, but quite often the mundane-world aspect of the hero's journey is quite brief and minimal. Consider [I]The Lion, the Witch, and the Wardrobe[/I], where Lucy gets into Narnia on [I]page three[/I]. Or how [I]The Lord of the Rings[/I] suggests something magical is going on by the middle of the [I]second paragraph[/I], what with people saying Bilbo was "[I]well-preserved[/I], but [I]unchanged[/I] would have been closer to the mark" (emphasis in original), and we're already hearing about Gandalf the Wizard and [I]"Elves and dragons![/I]" (emphasis in original) by the fifth page. Now, obviously, the truly [I]epic[/I] adventure begins substantially later in [I]Fellowship[/I], and the real adventures in Narnia don't begin until all four children are present there. But you can start having truly fantastical stuff happen literally almost immediately even in (in)famously slow-burn works, and you can have surprising amounts of mundanity show up a fair ways into openly fantastical works (e.g., when characters finally get to the Abhorsen's House in Garth Nix's [I]Old Kingdom[/I] books). That just...isn't far off from establishing a status quo at (say) level 3, and then revealing cracks in it over the next couple of levels, before the deeper mysteries start to appear. As a result, it's quite possible to provide those feelings of mundanity, domesticity, solid groundedness, etc. even when openly fantastical elements are present early. Plus...if we're viewing this from the lens of the hero's journey, having the hero be [I]extremely susceptible to permanent death[/I] during the portion where we're supposed to be getting the ground underneath our feet is significantly more disruptive than having some fantastical elements present! To give an example: You start off with a minor colony out on a recently-discovered landmass that, strangely, appears to have zero sapient residents, but some ruins. Characters there might be military officers, academics sent to do archaeological expeditions, convicts sent there as a substitute for exile or execution (since many who go don't come back, it might as well be!), bored nobles wanting a taste of the adventuring life, etc. Play up the mundanity of the place for a session or two--dealing with issues of food or potable water, beast attacks, ditch-digging, fortification-building, KP duty, etc. Stuff that can earn XP, but which is nowhere near the glamorous adventure lifestyle. But that can be just as easily implemented at 3rd level as it can at 1st; you're a newcomer, newcomers get the crappy duties nobody else wants....until an opportunity arises, either one snapped up by the players or one dropped in by the DM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Levels 1-4 are "Training Wheels?"
Top