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Levels 1-4 are "Training Wheels?"
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<blockquote data-quote="Scruffy nerf herder" data-source="post: 8518266" data-attributes="member: 7034614"><p>I like how you phrase that. To be frank it wouldn't really make any difference whether the game even resembled 5E too much so long as the players and DM are getting the TTRPG experience they're looking for.</p><p></p><p>Some of you might be surprised that even people who were developers for the 5E PHB have presented radical and fun alternatives to rules you would think of as pretty fundamental and core rules. We use an alternative to initiative that was created by one of those developers and he set it up like this:</p><p></p><p>There's no such thing as initiative any more. It's now tactics and time economy. At the beginning of each round, players consider what they're going to do and have opportunity to enjoy discussing strategy with each other for a second, then they roll specific dice for the actions they want to take.</p><p></p><p>It's on a nice simplified chart. Ranged is D4, melee is D8, spellcasting is D12, and it's +D6 to move and/or do something. Whatever it is that the PC is doing during that six seconds will determine the time it takes for them to do it. Want to go early in the round? Build your turn that way then.</p><p></p><p>Is it not your turn yet and you also want to do something else now? Add the appropriate dice to your total number that round.</p></blockquote><p></p>
[QUOTE="Scruffy nerf herder, post: 8518266, member: 7034614"] I like how you phrase that. To be frank it wouldn't really make any difference whether the game even resembled 5E too much so long as the players and DM are getting the TTRPG experience they're looking for. Some of you might be surprised that even people who were developers for the 5E PHB have presented radical and fun alternatives to rules you would think of as pretty fundamental and core rules. We use an alternative to initiative that was created by one of those developers and he set it up like this: There's no such thing as initiative any more. It's now tactics and time economy. At the beginning of each round, players consider what they're going to do and have opportunity to enjoy discussing strategy with each other for a second, then they roll specific dice for the actions they want to take. It's on a nice simplified chart. Ranged is D4, melee is D8, spellcasting is D12, and it's +D6 to move and/or do something. Whatever it is that the PC is doing during that six seconds will determine the time it takes for them to do it. Want to go early in the round? Build your turn that way then. Is it not your turn yet and you also want to do something else now? Add the appropriate dice to your total number that round. [/QUOTE]
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Levels 1-4 are "Training Wheels?"
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