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General Tabletop Discussion
*Dungeons & Dragons
Levels and Spell Levels - what's your preference for 5E?
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<blockquote data-quote="RangerWickett" data-source="post: 5853884" data-attributes="member: 63"><p>I'm a first level wizard. My spellbook contains ten spells, but most of them I can barely cast without leaving myself physically exhausted or mentally stunned. If I stick to the weaker incantations -- which are still powers beyond the ken of most mortals -- I could perhaps cast a spell every few minutes without fatigue. I dare not cast more than one of my mightiest spells per day.</p><p></p><p>I'm a tenth level wizard. My spellbook contains dozens of spells, several of them unknown even to other mages. Most of them I can cast readily without fatigue, and several times per day I can even call forth a spell that would fry the mind of a feebler mage. But my most powerful spell, well, I would only use it in dire circumstances.</p><p></p><p> </p><p></p><p>Mechanically? I say to hell with spell levels. I loved the concept of the warlock in 3e in that there were just 4 tiers of invocations. If 5e had cantrips, lesser spells, greater spells, and archspells, you could do something like:</p><p></p><p>1st to 5th level wizards can cast one cantrip per encounter, and one lesser spell per day. The number of spells you can have prepared is based on your level.</p><p></p><p>6th to 10th level wizards can cast cantrips at will, one lesser spell per encounter, and one greater spell per day.</p><p></p><p>11th level wizards can cast cantrips and lesser spells at will, greater spells once per encounter, and arch spells once per day.</p><p></p><p>16th level wizards can cast cantrips, lesser, and greater spells at will, and arch spells once per encounter. (This is presuming the game caps at 20th level.)</p><p></p><p>You might still only have, say, 4 spells of each tier prepared at a time.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5853884, member: 63"] I'm a first level wizard. My spellbook contains ten spells, but most of them I can barely cast without leaving myself physically exhausted or mentally stunned. If I stick to the weaker incantations -- which are still powers beyond the ken of most mortals -- I could perhaps cast a spell every few minutes without fatigue. I dare not cast more than one of my mightiest spells per day. I'm a tenth level wizard. My spellbook contains dozens of spells, several of them unknown even to other mages. Most of them I can cast readily without fatigue, and several times per day I can even call forth a spell that would fry the mind of a feebler mage. But my most powerful spell, well, I would only use it in dire circumstances. Mechanically? I say to hell with spell levels. I loved the concept of the warlock in 3e in that there were just 4 tiers of invocations. If 5e had cantrips, lesser spells, greater spells, and archspells, you could do something like: 1st to 5th level wizards can cast one cantrip per encounter, and one lesser spell per day. The number of spells you can have prepared is based on your level. 6th to 10th level wizards can cast cantrips at will, one lesser spell per encounter, and one greater spell per day. 11th level wizards can cast cantrips and lesser spells at will, greater spells once per encounter, and arch spells once per day. 16th level wizards can cast cantrips, lesser, and greater spells at will, and arch spells once per encounter. (This is presuming the game caps at 20th level.) You might still only have, say, 4 spells of each tier prepared at a time. [/QUOTE]
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Levels and Spell Levels - what's your preference for 5E?
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