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General Tabletop Discussion
*Dungeons & Dragons
Levels and Spell Levels - what's your preference for 5E?
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<blockquote data-quote="steeldragons" data-source="post: 5856525" data-attributes="member: 92511"><p>While I am a 0-9 spell level guy, give me a table with what spell levels I get at which PC level and I'm good. Anyone who can't figure that out prooobably shouldn't be trying to play a caster in the first place.</p><p></p><p>Be that as it may, what if we did away with spell levels period. You're a caster, you find and learn spells as you find and learn spells.</p><p></p><p>The difference comes with the spell effects! Damage (for the purpose of example, let's just go with d6 per PC level), Area of effect/Range (let's go with 10' burst or radius, depending on the spell, per PC level), Duration...a little more iffy, but let's propose, just for argument's sake, 3 rounds per level.</p><p></p><p>So, if you are a 1st level Mage who, by the grace of the DM has/finds/learns "Fireball"....That's great. Have at it. It's a 10' burst of fire that does d6 damage, save for half. When you're 5th level, you're throwing a 50' burst doing 5d6.</p><p></p><p>A 3rd level mage with Charm Person will effect anyone within a 30' radius of the caster for 9 rounds (after which they will probably not be very happy). Same/similar for Sleep.</p><p></p><p>Magic missiles fire by a 10th level mage will have a range of 100' and do potentially 10d6 damage. These "missiles/blasts" maybe divided up as the mage sees fit, so 2 bolts of 5d6 each, 5 bolts of 2d6, etc. are possible. (and yes, absolutely, Magic Missiles always hit! They're maaaaagiiiic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p> </p><p>Web for a 1st level Mage could encompass 10' blast (so, roughly, maybe 2 human-sized individuals) and the webs fade/break after 3 rounds. A web spell from a 7th level mage could encompass 70' (be it horizontal or vertical), arguably webbing a giant, maybe two or three for up to 21 rounds.</p><p></p><p>So...spells are just...Spells. Mystical arcane formulae that the wizard is driven to find and learn to increase their power...and the effectiveness of the spell is what goes up with the caster's level...not the innate "circle/tier/level/mystery" of the spell itself?</p><p></p><p>What say you?</p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5856525, member: 92511"] While I am a 0-9 spell level guy, give me a table with what spell levels I get at which PC level and I'm good. Anyone who can't figure that out prooobably shouldn't be trying to play a caster in the first place. Be that as it may, what if we did away with spell levels period. You're a caster, you find and learn spells as you find and learn spells. The difference comes with the spell effects! Damage (for the purpose of example, let's just go with d6 per PC level), Area of effect/Range (let's go with 10' burst or radius, depending on the spell, per PC level), Duration...a little more iffy, but let's propose, just for argument's sake, 3 rounds per level. So, if you are a 1st level Mage who, by the grace of the DM has/finds/learns "Fireball"....That's great. Have at it. It's a 10' burst of fire that does d6 damage, save for half. When you're 5th level, you're throwing a 50' burst doing 5d6. A 3rd level mage with Charm Person will effect anyone within a 30' radius of the caster for 9 rounds (after which they will probably not be very happy). Same/similar for Sleep. Magic missiles fire by a 10th level mage will have a range of 100' and do potentially 10d6 damage. These "missiles/blasts" maybe divided up as the mage sees fit, so 2 bolts of 5d6 each, 5 bolts of 2d6, etc. are possible. (and yes, absolutely, Magic Missiles always hit! They're maaaaagiiiic. :P Web for a 1st level Mage could encompass 10' blast (so, roughly, maybe 2 human-sized individuals) and the webs fade/break after 3 rounds. A web spell from a 7th level mage could encompass 70' (be it horizontal or vertical), arguably webbing a giant, maybe two or three for up to 21 rounds. So...spells are just...Spells. Mystical arcane formulae that the wizard is driven to find and learn to increase their power...and the effectiveness of the spell is what goes up with the caster's level...not the innate "circle/tier/level/mystery" of the spell itself? What say you? --SD [/QUOTE]
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