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General Tabletop Discussion
*Dungeons & Dragons
Levels and Spell Levels - what's your preference for 5E?
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<blockquote data-quote="steeldragons" data-source="post: 5857149" data-attributes="member: 92511"><p>Hmmm. Yeah, there is that. On the flip side, I suppose there could be "maximums" assigned to the spells...I would think the default would be 10th level....that basically all of your lower level spells are as powerful as they can get...but at the same time, you are now gaining access to significantly MORE immediately powerful spells...</p><p></p><p>This could also be a case for that 'minimum caster level" bit. Even if it is very very generalized. Which then, also, seems to inadvertently bring back in "spell levels" of a sort.</p><p></p><p>Like, what were once 1st-3rd level spells go into the "Magician/1st Circle/whatever you want to term it" spells. Any/all magic-users can use these.</p><p></p><p>What were once 4th-6th level spells go into a single listing of the "Magus/2nd Circle" spells. Minimum caster level 6th.</p><p></p><p>What were once 7th+ level spells go into a single listing of the "Archmage/3rd Circle" spells. Minimum caster level 11th.</p><p></p><p>Basically anything usable by a 15th or higher level caster would kinda all be the same thing. Just give them more spell slots for the various circles/levels.</p><p></p><p>So that way, we don't have to worry about a 1st level mage with "Disintegrate" in their spellbook...Though, actually, I suppose they COULD have it in their spellbook...it would just be unusable/farrrrrr beyond their current capability.</p><p></p><p>If that's too broad, then you could go "every odd" level like they used to be (the next tier of spells being at PC levels 3rd, 5th, 7th, etc,)...but at that point, you might as well just go back to "Spell Levels" being a different separate system than caster/PC level.</p><p></p><p>Hmmm...I dunno. Part of me is kinda itchin' to playtest this (and my previous post with the spell effects dependent on the caster level) out and see how it works....</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5857149, member: 92511"] Hmmm. Yeah, there is that. On the flip side, I suppose there could be "maximums" assigned to the spells...I would think the default would be 10th level....that basically all of your lower level spells are as powerful as they can get...but at the same time, you are now gaining access to significantly MORE immediately powerful spells... This could also be a case for that 'minimum caster level" bit. Even if it is very very generalized. Which then, also, seems to inadvertently bring back in "spell levels" of a sort. Like, what were once 1st-3rd level spells go into the "Magician/1st Circle/whatever you want to term it" spells. Any/all magic-users can use these. What were once 4th-6th level spells go into a single listing of the "Magus/2nd Circle" spells. Minimum caster level 6th. What were once 7th+ level spells go into a single listing of the "Archmage/3rd Circle" spells. Minimum caster level 11th. Basically anything usable by a 15th or higher level caster would kinda all be the same thing. Just give them more spell slots for the various circles/levels. So that way, we don't have to worry about a 1st level mage with "Disintegrate" in their spellbook...Though, actually, I suppose they COULD have it in their spellbook...it would just be unusable/farrrrrr beyond their current capability. If that's too broad, then you could go "every odd" level like they used to be (the next tier of spells being at PC levels 3rd, 5th, 7th, etc,)...but at that point, you might as well just go back to "Spell Levels" being a different separate system than caster/PC level. Hmmm...I dunno. Part of me is kinda itchin' to playtest this (and my previous post with the spell effects dependent on the caster level) out and see how it works.... [/QUOTE]
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Levels and Spell Levels - what's your preference for 5E?
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