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General Tabletop Discussion
*Dungeons & Dragons
Levels of literary heroes (and inflation thereof)
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<blockquote data-quote="pming" data-source="post: 6852543" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Well, seeing as I was quoted in this minor-necro...</p><p></p><p></p><p></p><p>d20, baby...d20. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Having "only" +0 to +2 for Perception, Persuasion, etc is fairly minor compared to the +1 to +20 you get from rolling your d20. If the lions rolled low on their stealth, chances are he notices. If they roll high, he can still notice. Women swoon into his arms? Have you <em>see</em> his bod? What woman wouldn't want to get down with that hunk of man-meat! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> And all that is purly looking at only game mechanics. He doesn't need "high stats" to do all this...all he needs is a competent player, reasonable DM, and a campaign based on <em>roleplaying</em> over <em>rollplaying</em>.</p><p></p><p></p><p></p><p>I can see where you are coming from, but I believe I pointed out earlier (I <em>think</em> it was this thread...or at least another similar "PC's are Heroe's!" type one)...stats are stats. How a character comes off is largely...I'd say mostly, in my games at least...based on what the <em>player</em> decides for his character and how he role-plays him. There are multiple movies (in particular, Disney) that feature "epic hero-stated" characters that are most definitely <em>not 'epic heroes'</em> ("Gaston" from Beauty and the Beast cartoon comes to mind for some reason).</p><p></p><p>Also, what I think so many folks miss, is that an RPG character is not a literary character. An RPG character is <em>MUCH</em> more "human" in effect...because it's a game based on players (actors) deciding one thing and then the DM (producer/writer/director) deciding the <em>chances</em> of those things and then tossing in randomization to the point where even he/she doesn't know the outcome. All the movies, books, stories, etc that we see and read...those are the "outcomes" of those randomization. When enough of these coalesce into a 'story', we can make inferences into what/how the character "is"...and we can be completely wrong. I played a 2e Bard back in the late 90's. He had REALLY good stats overall. He was also one of the most unlucky characters I have ever played! Couldn't roll over a 5 on d20 if his life depended on it (which it did...ultimately resulting in his death). Great Charisma...which got him into more trouble than I can remember. He was smart, wise, nimble and healthy. No stat was low, most hovered in the 14 to 17 range (his low stat, iirc, was something like a 12 Strength). Yet, if his story was to be told, most folks would be hard pressed to have any of his stats <em>higher</em> than 12.</p><p></p><p>So, bottom line, I can see why a lot of people want to give story/movie heroes "high stats", but they are not needed nine times out of ten. The writer of the stories aren't going to have Conan fail feats of strength most of the time...because he's Conan. In an RPG, Conan, even with an 18 Strength, is going to fail feats of strength. In a story, the princess is going to swoon over Conan and his swarthy bulk. IN an RPG, Conan is going to repulse her and get himself thrown out of the city because he rolled a 3 on his Persuasion/Diplomacy. In a Conan story, he will sniff something in the air and hear a leaf crackle thirty feet away. In an RPG, the DM will roll really well for the lions and Conan will get almost mauled to death. Ergo, taking the "stories" of characters and trying to use all the heroic million-to-one things they pull off in them, and using that as a basis for stating "<em>Well, he must have a really high Wisdom then...</em>" is, erm..."misconstrued"?</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6852543, member: 45197"] Hiya! Well, seeing as I was quoted in this minor-necro... d20, baby...d20. :) Having "only" +0 to +2 for Perception, Persuasion, etc is fairly minor compared to the +1 to +20 you get from rolling your d20. If the lions rolled low on their stealth, chances are he notices. If they roll high, he can still notice. Women swoon into his arms? Have you [I]see[/I] his bod? What woman wouldn't want to get down with that hunk of man-meat! ;) And all that is purly looking at only game mechanics. He doesn't need "high stats" to do all this...all he needs is a competent player, reasonable DM, and a campaign based on [I]roleplaying[/I] over [I]rollplaying[/I]. I can see where you are coming from, but I believe I pointed out earlier (I [I]think[/I] it was this thread...or at least another similar "PC's are Heroe's!" type one)...stats are stats. How a character comes off is largely...I'd say mostly, in my games at least...based on what the [I]player[/I] decides for his character and how he role-plays him. There are multiple movies (in particular, Disney) that feature "epic hero-stated" characters that are most definitely [I]not 'epic heroes'[/I] ("Gaston" from Beauty and the Beast cartoon comes to mind for some reason). Also, what I think so many folks miss, is that an RPG character is not a literary character. An RPG character is [I]MUCH[/I] more "human" in effect...because it's a game based on players (actors) deciding one thing and then the DM (producer/writer/director) deciding the [I]chances[/I] of those things and then tossing in randomization to the point where even he/she doesn't know the outcome. All the movies, books, stories, etc that we see and read...those are the "outcomes" of those randomization. When enough of these coalesce into a 'story', we can make inferences into what/how the character "is"...and we can be completely wrong. I played a 2e Bard back in the late 90's. He had REALLY good stats overall. He was also one of the most unlucky characters I have ever played! Couldn't roll over a 5 on d20 if his life depended on it (which it did...ultimately resulting in his death). Great Charisma...which got him into more trouble than I can remember. He was smart, wise, nimble and healthy. No stat was low, most hovered in the 14 to 17 range (his low stat, iirc, was something like a 12 Strength). Yet, if his story was to be told, most folks would be hard pressed to have any of his stats [I]higher[/I] than 12. So, bottom line, I can see why a lot of people want to give story/movie heroes "high stats", but they are not needed nine times out of ten. The writer of the stories aren't going to have Conan fail feats of strength most of the time...because he's Conan. In an RPG, Conan, even with an 18 Strength, is going to fail feats of strength. In a story, the princess is going to swoon over Conan and his swarthy bulk. IN an RPG, Conan is going to repulse her and get himself thrown out of the city because he rolled a 3 on his Persuasion/Diplomacy. In a Conan story, he will sniff something in the air and hear a leaf crackle thirty feet away. In an RPG, the DM will roll really well for the lions and Conan will get almost mauled to death. Ergo, taking the "stories" of characters and trying to use all the heroic million-to-one things they pull off in them, and using that as a basis for stating "[I]Well, he must have a really high Wisdom then...[/I]" is, erm..."misconstrued"? ^_^ Paul L. Ming [/QUOTE]
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