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<blockquote data-quote="Gadget" data-source="post: 6795289" data-attributes="member: 23716"><p>I think most of the Adventure Paths go to level 15, but I'm not sure if that is when most people stop their campaigns. There have been a few threads lately on when people stop and play new characters, or what the 'sweet spot' for 5e is in terms of levels, but I am not aware of specific criticisms about 5e being poor at high level play. People just seem to, for a variety of reasons, enjoy starting over past a certain point. I don't think 5e is worse at high level play than earlier editions (with the possible exception of 4e, depending on what you value in your game). </p><p></p><p>As for balance, others will have to chime in, but you may have noticed that spell casters get very few 6+ level spells per day. This in addition to limitations like concentration and the many features other classes get at high level. </p><p></p><p>I have heard one complaint, now that I think of it, about high level play: the CR system seems to become less accurate the higher level you get. Personally, I think this is a natural consequence of the variability and breadth of options and combinations that increase as you level (along with things like the action economy and Bounded Accuracy), but some have complained about curb stomping high (or eve mid) level 'deadly' challenges.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6795289, member: 23716"] I think most of the Adventure Paths go to level 15, but I'm not sure if that is when most people stop their campaigns. There have been a few threads lately on when people stop and play new characters, or what the 'sweet spot' for 5e is in terms of levels, but I am not aware of specific criticisms about 5e being poor at high level play. People just seem to, for a variety of reasons, enjoy starting over past a certain point. I don't think 5e is worse at high level play than earlier editions (with the possible exception of 4e, depending on what you value in your game). As for balance, others will have to chime in, but you may have noticed that spell casters get very few 6+ level spells per day. This in addition to limitations like concentration and the many features other classes get at high level. I have heard one complaint, now that I think of it, about high level play: the CR system seems to become less accurate the higher level you get. Personally, I think this is a natural consequence of the variability and breadth of options and combinations that increase as you level (along with things like the action economy and Bounded Accuracy), but some have complained about curb stomping high (or eve mid) level 'deadly' challenges. [/QUOTE]
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