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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6797136" data-attributes="member: 6701872"><p>Right, except that the gulf between both is much narrower at any given point even though a fighter gets their kick-ass at level 3 and a magic-user doesn't really match that until around 9th level, and never really exceeds it by much since all of the "god-like power" spell levels are only once or twice a day rather than the old-school 6-9 times.</p><p></p><p>Story arc, yes. Predetermined, not usually. When I run a campaign based on published materials, there is usually a clear end that is predetermined (i.e. once you stop Lolth from landing her spider-ship and doing bad stuff to the world, or fail in a likely lethal way, roll credits because this show is over - even if a later sequel happens to be made). However, it is not that often that I run a campaign based on published materials, and when I am not doing that, nothing at all is predetermined for any value of pre- that is greater than "I thought this up on the fly at the table in response to what the players were having their characters do."</p><p></p><p>Even a complete improvised story has its end though - like that feeling a player occasionally gets where they feel like they've done what they wanted with a character and it is time to move on, but on a campaign-wide scope. A collective "That feels like a good place to end this." Then we file the characters away, and sometimes bring them back out later (sometimes years later) because I've thought of some interesting continuation of the tale (often at the request of players that miss their old characters and would simply like to play them again, even if they have to start over at level 1).</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6797136, member: 6701872"] Right, except that the gulf between both is much narrower at any given point even though a fighter gets their kick-ass at level 3 and a magic-user doesn't really match that until around 9th level, and never really exceeds it by much since all of the "god-like power" spell levels are only once or twice a day rather than the old-school 6-9 times. Story arc, yes. Predetermined, not usually. When I run a campaign based on published materials, there is usually a clear end that is predetermined (i.e. once you stop Lolth from landing her spider-ship and doing bad stuff to the world, or fail in a likely lethal way, roll credits because this show is over - even if a later sequel happens to be made). However, it is not that often that I run a campaign based on published materials, and when I am not doing that, nothing at all is predetermined for any value of pre- that is greater than "I thought this up on the fly at the table in response to what the players were having their characters do." Even a complete improvised story has its end though - like that feeling a player occasionally gets where they feel like they've done what they wanted with a character and it is time to move on, but on a campaign-wide scope. A collective "That feels like a good place to end this." Then we file the characters away, and sometimes bring them back out later (sometimes years later) because I've thought of some interesting continuation of the tale (often at the request of players that miss their old characters and would simply like to play them again, even if they have to start over at level 1). [/QUOTE]
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