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<blockquote data-quote="Tony Vargas" data-source="post: 6797776" data-attributes="member: 996"><p>And there are completely exogenous ones, like interpersonal conflicts, the DM taking a job in another state, players getting married to non-gamers, all sorts of things. But those don't make the game end at a given level, they just make it end. In most eds of D&D, games tend not to go high into double-digits, that seems to be a given. Yet, there have been some very different rates of advancement, the possibility of starting at higher levels, and different editions have stayed in print for different lengths of time. Classic D&D had very slow progression beyond name level, so even if those eds had very long runs, you might not have every gotten to some crazy-high level like 20+. But 3e didn't have as dramatic a high-level slow down, and you could start beyond first. People did play it to high level, even Epic. But most campaigns still ended by 10th or so - and a very popular way to play became E6. 5e has faster advancement than ever, and we're seeing 5-9 as the preferred level range. </p><p></p><p>We're in basically the same boat, then.</p><p></p><p>It's a natural assumption, especially the first time you play (which is unfortunate, since the game has real issues at 1st level - I just hope most genuinely-new players are wise enough to try the game with an experienced DM). I'd like to think it's not a rare exception.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6797776, member: 996"] And there are completely exogenous ones, like interpersonal conflicts, the DM taking a job in another state, players getting married to non-gamers, all sorts of things. But those don't make the game end at a given level, they just make it end. In most eds of D&D, games tend not to go high into double-digits, that seems to be a given. Yet, there have been some very different rates of advancement, the possibility of starting at higher levels, and different editions have stayed in print for different lengths of time. Classic D&D had very slow progression beyond name level, so even if those eds had very long runs, you might not have every gotten to some crazy-high level like 20+. But 3e didn't have as dramatic a high-level slow down, and you could start beyond first. People did play it to high level, even Epic. But most campaigns still ended by 10th or so - and a very popular way to play became E6. 5e has faster advancement than ever, and we're seeing 5-9 as the preferred level range. We're in basically the same boat, then. It's a natural assumption, especially the first time you play (which is unfortunate, since the game has real issues at 1st level - I just hope most genuinely-new players are wise enough to try the game with an experienced DM). I'd like to think it's not a rare exception. [/QUOTE]
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