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Levels of the playtest?
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<blockquote data-quote="Dausuul" data-source="post: 4028899" data-attributes="member: 58197"><p>I think this is probably right as far as "the math" goes. Once they find the right balance of attack to defense values and damage to hit points, the nature of the d20 system is such that they merely have to maintain that balance across all levels and everything works out. If a 5th-level character typically has +10 to attack and a 5th-level monster typically has an AC of 18, then you can give a 25th-level character +30 to attack and a 25th-level monster an AC of 38 (or whatever).</p><p></p><p>However, the devil is, as ever, in the details. I'm almost positive that characters' special abilities will change from tier to tier, not just in terms of raw numbers, but in terms of style and effect. Playing a Heroic character should feel different from playing a Paragon, and both should feel different from playing an Epic character. That means they will need abilities that work in different ways, and those abilities will still have to be playtested.</p><p></p><p>Not that I'm overly concerned about this. One of the stated goals of 4E is to make the game fun across levels 1-30, rather than working only in the "sweet spot" of 4 to 14. They must know they can't achieve that without playtesting at all levels, and I'm sure such playtesting is taking place. (Although there's probably some extra emphasis on the Heroic tier, just because actual play usually takes place at the low levels and doesn't get into the high-end stuff.)</p><p></p><p></p><p></p><p>The dragon had 1,000 hit points. Compare that to the pit fiend, a 26th-level elite monster, at 350. Now, obviously dragons are solo monsters and thus tougher for their level, but still, it would be preposterous to suppose you'd be fighting critters with 1,000 hp at Heroic tier and fighting creatures with 350 at Epic.</p><p></p><p>The dragon was <em>certainly</em> Paragon, and I'd be quite surprised if it wasn't Epic. Even 3E doesn't have non-epic creatures with that many hit points. The tarrasque only has 858.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4028899, member: 58197"] I think this is probably right as far as "the math" goes. Once they find the right balance of attack to defense values and damage to hit points, the nature of the d20 system is such that they merely have to maintain that balance across all levels and everything works out. If a 5th-level character typically has +10 to attack and a 5th-level monster typically has an AC of 18, then you can give a 25th-level character +30 to attack and a 25th-level monster an AC of 38 (or whatever). However, the devil is, as ever, in the details. I'm almost positive that characters' special abilities will change from tier to tier, not just in terms of raw numbers, but in terms of style and effect. Playing a Heroic character should feel different from playing a Paragon, and both should feel different from playing an Epic character. That means they will need abilities that work in different ways, and those abilities will still have to be playtested. Not that I'm overly concerned about this. One of the stated goals of 4E is to make the game fun across levels 1-30, rather than working only in the "sweet spot" of 4 to 14. They must know they can't achieve that without playtesting at all levels, and I'm sure such playtesting is taking place. (Although there's probably some extra emphasis on the Heroic tier, just because actual play usually takes place at the low levels and doesn't get into the high-end stuff.) The dragon had 1,000 hit points. Compare that to the pit fiend, a 26th-level elite monster, at 350. Now, obviously dragons are solo monsters and thus tougher for their level, but still, it would be preposterous to suppose you'd be fighting critters with 1,000 hp at Heroic tier and fighting creatures with 350 at Epic. The dragon was [i]certainly[/i] Paragon, and I'd be quite surprised if it wasn't Epic. Even 3E doesn't have non-epic creatures with that many hit points. The tarrasque only has 858. [/QUOTE]
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