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*TTRPGs General
Levels, what do they mean?
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<blockquote data-quote="kaomera" data-source="post: 3693101" data-attributes="member: 38357"><p>That is a wonderful idea! I'm just sorry I hadn't thought of it at the time...</p><p></p><p>I think that (possibly) my players might object to their PCs being idle for so long (and I would certainly try and spend at least a few sessions roleplaying / hashing out what interesting developments might have gone on while the PCs where "out of the game", especially since such could serve to set up / foreshadow their sudden and unexpected return!). I was kind of getting mixed signals, but now that you mention it / I think about it I guess they really possibly just wanted me to give their characters a good reason <em>not</em> to settle down... (And if so they didn't really communicate it well to me, because I really thought from the way they where playing that they actually wanted their characters to settle down, and then they would say things out of character that would contradict that...)</p><p></p><p>Unfortunately part of my problem is that I just can't come up with as much to do for higher-level characters as I can for lower-level ones. But maybe stretching out the in-game time-frame between adventures could deal with part or all of this problem. I do still have to deal with the expectations of fairly consistent (in real-time) level gains, but I could possibly deal with that in part by running more challenging adventures. (Is it bad that I immediately thought: "And if they achieve an unrecoverable TPK, then I can start a new game at lower levels!"??? <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> )</p></blockquote><p></p>
[QUOTE="kaomera, post: 3693101, member: 38357"] That is a wonderful idea! I'm just sorry I hadn't thought of it at the time... I think that (possibly) my players might object to their PCs being idle for so long (and I would certainly try and spend at least a few sessions roleplaying / hashing out what interesting developments might have gone on while the PCs where "out of the game", especially since such could serve to set up / foreshadow their sudden and unexpected return!). I was kind of getting mixed signals, but now that you mention it / I think about it I guess they really possibly just wanted me to give their characters a good reason [i]not[/i] to settle down... (And if so they didn't really communicate it well to me, because I really thought from the way they where playing that they actually wanted their characters to settle down, and then they would say things out of character that would contradict that...) Unfortunately part of my problem is that I just can't come up with as much to do for higher-level characters as I can for lower-level ones. But maybe stretching out the in-game time-frame between adventures could deal with part or all of this problem. I do still have to deal with the expectations of fairly consistent (in real-time) level gains, but I could possibly deal with that in part by running more challenging adventures. (Is it bad that I immediately thought: "And if they achieve an unrecoverable TPK, then I can start a new game at lower levels!"??? :] ) [/QUOTE]
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Levels, what do they mean?
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