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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 5487455" data-attributes="member: 2810"><p>Thanks for writing it!</p><p></p><p>Yes, could definitely double up on Grifter or Thief, maybe Hitter if it was a combat-heavy scenario. You've suggested elsewhere dropping Mastermind for four players, but I'd still be inclined to drop Hitter first. The Mastermind Talents benefits to the other party members would certainly help counteract being short-handed, and adjusting the threat level to compensate for the loss of the Hitter would be easier, IMO.</p><p></p><p>Have to re-iterate what a blast it was as a GM. I run a fair number of one-shots in a wide variety of systems, and this was, except maybe for Dread, the most liberating. The expectation that you'd be improv'ing most the game takes the pressure off the GM, but also the players, who aren't sitting there feeling like they have to figure out the 'right' way to pull off the con. The ideas for Complications were flying fast and furious, and when you've got good players, they'll find better ways to screw themselves than you ever could.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 5487455, member: 2810"] Thanks for writing it! Yes, could definitely double up on Grifter or Thief, maybe Hitter if it was a combat-heavy scenario. You've suggested elsewhere dropping Mastermind for four players, but I'd still be inclined to drop Hitter first. The Mastermind Talents benefits to the other party members would certainly help counteract being short-handed, and adjusting the threat level to compensate for the loss of the Hitter would be easier, IMO. Have to re-iterate what a blast it was as a GM. I run a fair number of one-shots in a wide variety of systems, and this was, except maybe for Dread, the most liberating. The expectation that you'd be improv'ing most the game takes the pressure off the GM, but also the players, who aren't sitting there feeling like they have to figure out the 'right' way to pull off the con. The ideas for Complications were flying fast and furious, and when you've got good players, they'll find better ways to screw themselves than you ever could. [/QUOTE]
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