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General Tabletop Discussion
*Dungeons & Dragons
Levitate (enemy) vs Bink/Misty Step
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<blockquote data-quote="Dausuul" data-source="post: 7454680" data-attributes="member: 58197"><p>Looking at the details of those three spells...</p><p></p><ul> <li data-xf-list-type="ul">A <em>levitated</em> target with something to push/pull can move "as if it were climbing." <strong>That means half speed, even on the ground.</strong> This makes sense; we rely on gravity a lot when walking, even more when running.</li> <li data-xf-list-type="ul">Like most spells, <em>levitate</em> persists even if the target moves out of range. <strong>Thus, <em>levitate</em> persists through <em>blink</em>.</strong></li> <li data-xf-list-type="ul">However, the caster can't move the target when out of range, and the Ethereal Plane is definitely out of range. So <strong>a <em>blinked</em>-out warlock cannot be moved up and down.</strong></li> <li data-xf-list-type="ul">On the other hand, <strong>the caster can ready an action to move the warlock</strong> as soon as they de-<em>blink</em>.</li> <li data-xf-list-type="ul"><em>Blink</em> gives you ten feet of movement on returning. <strong>Thus, each <em>blink</em> effect lets the warlock get 10 feet closer to the ground.</strong> If the <em>levitate</em> caster uses the full 20 feet upon casting, that's two <em>blink</em>-moves to get down.</li> <li data-xf-list-type="ul"><strong><em>Misty step</em> can get the warlock to the ground</strong>, but they're still "climbing" at half speed. As a warlock player, that strikes me as a lousy use of one of the warlock's precious few slots.</li> </ul><p>Big picture, as far as mobility goes, <em>levitate</em> locks the warlock down a lot harder than <em>blink</em> and <em>misty step</em> free them up. That said, unless the warlock is a bladelock, they can be just as effective hanging in midair as moving around on the ground.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7454680, member: 58197"] Looking at the details of those three spells... [LIST] [*]A [I]levitated[/I] target with something to push/pull can move "as if it were climbing." [B]That means half speed, even on the ground.[/B] This makes sense; we rely on gravity a lot when walking, even more when running. [*]Like most spells, [I]levitate[/I] persists even if the target moves out of range. [B]Thus, [I]levitate[/I] persists through [I]blink[/I].[/B] [*]However, the caster can't move the target when out of range, and the Ethereal Plane is definitely out of range. So [B]a [I]blinked[/I]-out warlock cannot be moved up and down.[/B] [*]On the other hand, [B]the caster can ready an action to move the warlock[/B] as soon as they de-[I]blink[/I]. [*][I]Blink[/I] gives you ten feet of movement on returning. [B]Thus, each [I]blink[/I] effect lets the warlock get 10 feet closer to the ground.[/B] If the [I]levitate[/I] caster uses the full 20 feet upon casting, that's two [I]blink[/I]-moves to get down. [*][B][I]Misty step[/I] can get the warlock to the ground[/B], but they're still "climbing" at half speed. As a warlock player, that strikes me as a lousy use of one of the warlock's precious few slots. [/LIST] Big picture, as far as mobility goes, [I]levitate[/I] locks the warlock down a lot harder than [I]blink[/I] and [I]misty step[/I] free them up. That said, unless the warlock is a bladelock, they can be just as effective hanging in midair as moving around on the ground. [/QUOTE]
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Levitate (enemy) vs Bink/Misty Step
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