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Levitation - center of gravity
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<blockquote data-quote="Swarmkeeper" data-source="post: 7298552" data-attributes="member: 6921763"><p>In one of my current campaigns the PCs encountered a medusa in a temple and the warlock failed miserably on his CON save against her gaze - yep, warlock statue. The wizard followed up with a levitation spell on the medusa, who failed <em>her </em>CON save and was subsequently raised up 8 feet off the floor in a chamber with a 60 foot ceiling. With her being stuck, the stealthy assassin crept up behind her and hit with a melee sneak attack - reasonable as he is a 6'2" half-orc and can easily extend his arm and sword to hit something that is dangling down to 8' above the ground. I didn't want to get bogged down in attempted rules-lawyering during the action, so I just let it go that she would have no way to move out of range and, furthermore, it would be easier for the players to avoid looking her in the eyes.</p><p></p><p>There appears to be no RAW around this so I'm looking for advice on RAI or (especially) RAF to advise on where the "center of gravity" is located on a creature being levitated against their will. Is it at the bottom of the feet, in which case the creature can't "jump" or otherwise get out of the way of something striking their legs from below? Or is it somewhere on its midsection - like its true center of gravity - allowing the creature to bring its legs up potentially out of reach of a melee attacker from below? Of course, in the latter case, the wizard could simply move her lower by a few feet on his turn, but that would cost him an action and bring her eyes into the danger zone...</p><p></p><p>As a DM, what would be your ruling in this situation?</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 7298552, member: 6921763"] In one of my current campaigns the PCs encountered a medusa in a temple and the warlock failed miserably on his CON save against her gaze - yep, warlock statue. The wizard followed up with a levitation spell on the medusa, who failed [I]her [/I]CON save and was subsequently raised up 8 feet off the floor in a chamber with a 60 foot ceiling. With her being stuck, the stealthy assassin crept up behind her and hit with a melee sneak attack - reasonable as he is a 6'2" half-orc and can easily extend his arm and sword to hit something that is dangling down to 8' above the ground. I didn't want to get bogged down in attempted rules-lawyering during the action, so I just let it go that she would have no way to move out of range and, furthermore, it would be easier for the players to avoid looking her in the eyes. There appears to be no RAW around this so I'm looking for advice on RAI or (especially) RAF to advise on where the "center of gravity" is located on a creature being levitated against their will. Is it at the bottom of the feet, in which case the creature can't "jump" or otherwise get out of the way of something striking their legs from below? Or is it somewhere on its midsection - like its true center of gravity - allowing the creature to bring its legs up potentially out of reach of a melee attacker from below? Of course, in the latter case, the wizard could simply move her lower by a few feet on his turn, but that would cost him an action and bring her eyes into the danger zone... As a DM, what would be your ruling in this situation? [/QUOTE]
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Levitation - center of gravity
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