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<blockquote data-quote="NakuruSai" data-source="post: 3411393" data-attributes="member: 34499"><p>This is a work in progress as all proposal's are. this post will be updated with the current proposal for this flavor of casting I'm going for. </p><p></p><p>First Feat:</p><p></p><p>Energy Specialization</p><p></p><p>This arcane spellcaster seems to radiate with a specific energy as he casts...</p><p>Requirements: Arcane spellcaster, 1st level</p><p>The spellcaster aligns themselves with an energy type (acid, cold, electricity, or fire). When casting a spell that has an energy descriptor, this spell casts and damages as a mix of their specified energy type and of the original (half/half, round down on specialized energy if ever there's a need to). The spell otherwise acts exactly as it is written.</p><p></p><p></p><p>Second Feat:</p><p></p><p>Elemental Familiar</p><p></p><p>Through arcane meditation, and infusing your familiar with elemental magic, you focus your already magical animal into an elemental form. </p><p></p><p>Requirements: Already have a familiar, spellcaster level 5+</p><p></p><p>Choose one of Small Air Elemental, Small Earth Elemental, Small Fire Elemental, Small Water Elemental. Through an arcane ritual taking 24 hours and costing at least 100g, your familiar becomes bathed in this elemental energy, while keeping their form (although adjusted to "small" size) they assume all the statistics of said elemental in place of their own. A flying familiar has such a focus already to air that it cannot be changed to anything but an air elemental.</p></blockquote><p></p>
[QUOTE="NakuruSai, post: 3411393, member: 34499"] This is a work in progress as all proposal's are. this post will be updated with the current proposal for this flavor of casting I'm going for. First Feat: Energy Specialization This arcane spellcaster seems to radiate with a specific energy as he casts... Requirements: Arcane spellcaster, 1st level The spellcaster aligns themselves with an energy type (acid, cold, electricity, or fire). When casting a spell that has an energy descriptor, this spell casts and damages as a mix of their specified energy type and of the original (half/half, round down on specialized energy if ever there's a need to). The spell otherwise acts exactly as it is written. Second Feat: Elemental Familiar Through arcane meditation, and infusing your familiar with elemental magic, you focus your already magical animal into an elemental form. Requirements: Already have a familiar, spellcaster level 5+ Choose one of Small Air Elemental, Small Earth Elemental, Small Fire Elemental, Small Water Elemental. Through an arcane ritual taking 24 hours and costing at least 100g, your familiar becomes bathed in this elemental energy, while keeping their form (although adjusted to "small" size) they assume all the statistics of said elemental in place of their own. A flying familiar has such a focus already to air that it cannot be changed to anything but an air elemental. [/QUOTE]
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