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LEW Feats: Elementalist
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<blockquote data-quote="NakuruSai" data-source="post: 3412902" data-attributes="member: 34499"><p>if only there was a "wind" damage or an "earth" damage - you can substitute ice for water, as at least the tower is in a cold region on the water, and ice/water...it fits. Acid doesnt really fit any of the towers, nor really electricity or sonic. Electricity and/or sonic could conceivably be air but nothing really fits for earth...physical damage?</p><p></p><p>as for sonic, it's not what I'm shooting for but wanted to allow it as an option, I have no problem with dropping it if it's seen as too "power-gamerish". The problem with the #/day and the +0 metamagic feat is it gives the caster the ability to (for instance) still cast fireball as full fire even if they're ice specialized, which doesn't make sense to me. Could there be a bonus to the spell if it's required they cast it with their specialization?</p></blockquote><p></p>
[QUOTE="NakuruSai, post: 3412902, member: 34499"] if only there was a "wind" damage or an "earth" damage - you can substitute ice for water, as at least the tower is in a cold region on the water, and ice/water...it fits. Acid doesnt really fit any of the towers, nor really electricity or sonic. Electricity and/or sonic could conceivably be air but nothing really fits for earth...physical damage? as for sonic, it's not what I'm shooting for but wanted to allow it as an option, I have no problem with dropping it if it's seen as too "power-gamerish". The problem with the #/day and the +0 metamagic feat is it gives the caster the ability to (for instance) still cast fireball as full fire even if they're ice specialized, which doesn't make sense to me. Could there be a bonus to the spell if it's required they cast it with their specialization? [/QUOTE]
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