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General Tabletop Discussion
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Ley-lines, Dragons, and actual in-game use of a Tarot deck
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<blockquote data-quote="BullMarkOne" data-source="post: 3010484" data-attributes="member: 30409"><p>Wow, keen concept Turanil. I really dig the art on the first set there too, good stuff. Couple of ideas for ya, not necessarily all related.</p><p></p><p>- I like the idea of free interpretation for cool factor, but depending on your players it could lead to arguements. What about a list of effects based on the "traditional" tarot interpretations? By this I mean something along the lines of the interpretations printed in little booklets with most rider-waite tarot decks.</p><p></p><p>- What about reversed cards? These could represent "negative" effects.</p><p>-- (subset of above) you could go with organic draw to determine "favorability"</p><p>-- or maybe have the dm's roll determine how many cards are treated as reversed</p><p>-- or go with either of the above and modify based on the players skill check?</p><p></p><p>- Since the "tarot ritual" will be a spell how about multiple versions spread across a couple of spell levels? So that there is a "weak" version, that might work anywhere there is the spiritual presence of a dragon, then a "medium" version that works on ley lines, and a "powerful" version that will work on nexus points.</p><p></p><p>- Are ley lines detectable? or easily detectable? Could the players skill roll represent the characters ability to locate a suitable site for the ritual?</p><p></p><p>- If you don't mind added complexity for little mechanical value (but a whole lot of flavor imho) you could assign different types of requests their own "spreads" of cards. So that say, help with the "harvest to stave off impending famine" has a spread, and so does "help us go beat down the bbbeg who has razed half the country and is prepping to raze the other half"</p><p>-- Could the players skill roll be used to determine an appropriate spread for the situation at hand? Or maybe to research a new spread?</p></blockquote><p></p>
[QUOTE="BullMarkOne, post: 3010484, member: 30409"] Wow, keen concept Turanil. I really dig the art on the first set there too, good stuff. Couple of ideas for ya, not necessarily all related. - I like the idea of free interpretation for cool factor, but depending on your players it could lead to arguements. What about a list of effects based on the "traditional" tarot interpretations? By this I mean something along the lines of the interpretations printed in little booklets with most rider-waite tarot decks. - What about reversed cards? These could represent "negative" effects. -- (subset of above) you could go with organic draw to determine "favorability" -- or maybe have the dm's roll determine how many cards are treated as reversed -- or go with either of the above and modify based on the players skill check? - Since the "tarot ritual" will be a spell how about multiple versions spread across a couple of spell levels? So that there is a "weak" version, that might work anywhere there is the spiritual presence of a dragon, then a "medium" version that works on ley lines, and a "powerful" version that will work on nexus points. - Are ley lines detectable? or easily detectable? Could the players skill roll represent the characters ability to locate a suitable site for the ritual? - If you don't mind added complexity for little mechanical value (but a whole lot of flavor imho) you could assign different types of requests their own "spreads" of cards. So that say, help with the "harvest to stave off impending famine" has a spread, and so does "help us go beat down the bbbeg who has razed half the country and is prepping to raze the other half" -- Could the players skill roll be used to determine an appropriate spread for the situation at hand? Or maybe to research a new spread? [/QUOTE]
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