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Ley Lines
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<blockquote data-quote="maddman75" data-source="post: 584246" data-attributes="member: 2673"><p>Hmmm - all good points. I'll have to be careful with this, as the adventure goes to great pains to keep the characters from simply skipping over the Fanes. For one thing, they'd get slaughtered. Here's what I think I'll do.</p><p></p><p>I'll set up the ley lines as lost knowledge. I'll have them stumble on some research notes by some of the cultists to figure out the effect in the fanes.</p><p></p><p>To take advantage of the remote casting, they're going to have to do some more research on this ley lines thing. If they take time to research it, then they can learn about this property. Then, as you said, they have to find another Nexus, possibly alert the Temple to their activities, and so on.</p><p></p><p>So while you've convinced me to allow it to happen, they're going to have to go to some extra work. I already know where another nexus could be, but the players will have to realize it on their own. They won't reach this point for about eight more levels, but its good to have these things planned out.</p><p></p><p>Also, I too really liked the specialist wizard rules. I feel that 3e lost some of the flavor of the specialist. Having different abilities and feats that only a conjurer or diviner can take bring a lot of that back.</p></blockquote><p></p>
[QUOTE="maddman75, post: 584246, member: 2673"] Hmmm - all good points. I'll have to be careful with this, as the adventure goes to great pains to keep the characters from simply skipping over the Fanes. For one thing, they'd get slaughtered. Here's what I think I'll do. I'll set up the ley lines as lost knowledge. I'll have them stumble on some research notes by some of the cultists to figure out the effect in the fanes. To take advantage of the remote casting, they're going to have to do some more research on this ley lines thing. If they take time to research it, then they can learn about this property. Then, as you said, they have to find another Nexus, possibly alert the Temple to their activities, and so on. So while you've convinced me to allow it to happen, they're going to have to go to some extra work. I already know where another nexus could be, but the players will have to realize it on their own. They won't reach this point for about eight more levels, but its good to have these things planned out. Also, I too really liked the specialist wizard rules. I feel that 3e lost some of the flavor of the specialist. Having different abilities and feats that only a conjurer or diviner can take bring a lot of that back. [/QUOTE]
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